Monster Hunter Wilds Gets Final Major Update With New Content, Performance Improvements

While we might get smaller updates before Wilds gets its "large-scale" expansion, we no other new content is planned for now.

Posted By | On 17th, Feb. 2026

Monster Hunter Wilds

Along with bringing in Arch-tempered Arkveld to Monster Hunter Wilds as part of the base game’s final major update, Capcom has also revealed what kinds of performance enhancements will be arriving when the update goes live on February 18th. The CPU and GPU processing loads will see reduction, and to further retain stable frame rates, endemic life and monsters will get more optimized spawn-time processing.

The update, weighing in at 13 GB on PS5, 16 GB on Xbox Series X/S, and 15 GB on PC (18 GB with the High Resolution Texture Pack), also brings in a new side mission that ties in with the story of the upcoming Monster Hunter Stories 3: Twisted Reflection. The quest requires players to have reached at least HR 9. Check out full details in the patch notes below.

The update was announced earlier this month, where Capcom also confirmed that the Festival of Accord will start cycling every week. Starting the cycle on February 18th will be Blossomdance, followed by Flamefete on February 25th, Dreamspell on March 4th, and Lumenhymn on March 12th. Through this cycle, players will be able to catch up on any seasonal event quests that they might have missed in the past.

While things might be winding down for Monster Hunter Wilds for the time being, Capcom has also confirmed that development has started on a “large-scale” expansion. Series producer Ryozo Tsujimoto compared the scope of this expansion with Monster Hunter World‘s Iceborne and Monster Hunter Rise‘s Sunbreak, both of which introduced Master Rank quests to their respective titles along with massively growing their roster of monsters.

Monster Hunter Wilds is available on PC, PS5 and Xbox Series X/S. For more details, check out our review of the game’s launch version.

Monster Hunter Wilds Version 1.041.00.00 patch notes:

Major Additions and Changes

Monsters

  • Arch-tempered Arkveld has been added as a permanent Event Quest.
  • New 10★ difficulty quests have been added as permanent event quests for the following monsters: Arch-tempered Rey Dau, Arch-tempered Uth Duna, Arch-tempered Nu Udra, and Arch-tempered Jin Dahaad.

Player

  • New equipment and pendants have been added.

Story Progression

  • Monster Hunter Stories 3: Twisted Reflection Special Collaboration side mission “A Royal Request” has been added. This side mission will become available after reaching HR 9+.
  • New side mission “Love for a Hero” has been added. This side mission will become available after completing the extra mission “Ghosts Pay No Heed to Tomorrow” and then talking to Nadia and Mina.

Bases and Facilities

  • Added a new feature to the Melding Pot that allows you to meld Gogma materials.
  • Added a new feature that allows you to earn random ingredients at the Ingredient Center after reaching HR 9.
  • New Appraisal Items called “Timeworn Charms” have been added to quest rewards. (No changes have been made to the attributes of Talismans earned. Chances of receiving Talismans with high rarity are increased when using Timeworn Charms.)
  • Increased the maximum number of Pop-Up Camps for the Windward Plains, the Scarlet Forest, and the Oilwell Basin. (This will be unlocked by talking to the Pop-up Camp Meowster or the Support Desk after completing the assignment “Germination”.)
  • Added an option to the Barrel Bowling results screen that allows you to retry immediately. An option has also been added that allows you to use 10 Barrel Bowling Vouchers and receive all rewards at once.
  • Adjusted the parameters of the Blossom Barrel Bombs used in Barrel Bowling to behave differently from the Large Barrel Bombs used out in the field. In accordance with this adjustment, new placement patterns have also been added.
  • Reduced the waiting time between throws in Barrel Bowling, so that players can throw the second barrel while the results of the first throw are still being displayed.

System

  • Reduced CPU/GPU processing and made adjustments to lower the load on the game.
  • Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation to reduce GPU load.
  • Optimized monster and endemic life spawn-time processing to reduce CPU load.
  • Added effect caching to decrease CPU load when generating duplicate effects.
  • Optimized rendering processes to reduce CPU/GPU load.
  • Performed other minor adjustments to lower the overall load.

The following 9★ event quests have been made permanently available:

  • The White Wonder
  • Ultimate Berserker
  • The Monkey King
  • Sovereign Brute
  • There Goes the Neighborhood

 

  • Added a new special environment quest. (This quest will become available after completing the existing three special environment quests as well as the 10★ Arch-tempered Arkveld event quest.)
  • When quick-accessing “Quest Last Played” on the top screen at the Quest Counter, the default departure point will now be set to the last departure point used. (If the last departure point used is not available, the player will start from the base camp as usual.)
  • Adjusted the display for event quests to make it clearer that the player is offline on the screens for accepting or joining a quest.
  • Added a Refresh button to the search results list for SOS Flare Quests.
  • Added Thai as a text language. Text language can be changed in the title menu options.
  • Added Latin American Spanish as a voice language. Voice language can be changed in the title menu options.
  • Added a “Favorited Items Safeguard” feature to the Start Menu options. This will lock the confirm button for specific facilities so that the player cannot use items that are registered as favorites. (Note: This setting can be changed back to “Require Confirmation” on the same options screen.)
  • Added a shortcut button for checking the details before registering an equipment loadout for shared loadouts on the Invitation List screen.
  • Added a shortcut button for going back and forth between the “Upgrade from Box” screen and “Transcending” screen at the Smithy.
  • Adjusted the UI for when the player approaches a Hunting Assistant (Werner or Gemma) in the field, making it easier to distinguish between the positions of Werner or Gemma and their hunting tools.
  • All nine permanent event quests that were only playable online have been made available for offline play as well. (Please refer to the Event Quest schedule for more details.)
  • Heart of Judecca (Arch-tempered Jin Dahaad)
  • Specter of Their Sins (Gogmazios), etc.
  • All 29 event quests that yield equipment materials and that were only available for a limited time have been made permanent and playable offline. (Please refer to the event quest schedule for more details.)

Miscellaneous

  • Made adjustments that should prevent the Handler from pushing the hunter while out in the field during hunts or exploration. An option to hide them completely during a hunt was also added.

Bug Fixes and Balance Adjustments

Bases and Facilities

  • Fixed an issue preventing some pins from being displayed and the score from being tallied correctly if the player throws a barrel right before starting Barrel Bowling.

Monsters

  • Fixed an issue where the outcome of a turf war between Lagiacrus and Rathalos would differ between players.
  • Fixed an issue where a weak point appeared at the incorrect timing during a Rompopolo’s toxic gas attack.
  • Fixed an issue where Compact Anti-Wyvern Guns that fall to the ground sometimes wouldn’t appear under specific conditions during the Gogmazios quest.
  • Fixed an issue in Jin Dahaad, Tempered Jin Dahaad, and Arch-tempered Jin Dahaad quests where, under certain conditions, only the monster would move to the final area, preventing quest progression.

Player

General

  • Fixed an issue preventing the correct system messages from being displayed when a skill effect ends due to the player switching weapons.
  • Fixed an issue where Fabius could get hit by the player’s slinger during Gogmazios’s special attack.

Sword & Shield

  • Fixed an issue causing some items to disappear temporarily from the Radial Menu when using items like traps and such while the sword & shield are unsheathed.

Dual Blades

  • Fixed an issue where landing a Focus Strike with the Dual Blades on Gogmazios while airborne caused the player to move erratically.

Bowguns

  • Fixed an issue causing unintended elemental effects to be displayed on Artian weapons.

Skills

  • Fixed an issue that caused an elemental resistance increase icon to appear when the “Protective Veil I” skill was active, despite the skill not having that effect.

Support Hunters

  • Fixed an issue where Support Hunters may fire Compact Anti-Wyvern Guns away from Gogmazios while riding Seikret.
  • Fixed an issue where Support Hunters may stop to carve Gogmazios’s severed tail during the quest.
  • Fixed an issue where Fabius would stop guarding if the quest leader changed during Gogmazios’s special attack.
  • Fixed an issue where the direction of Fabius’s guard would deviate from the intended direction during Gogmazios’s special attack.
  • Fixed an issue where Support Hunters would not take cover during Jin Dahaad’s large area-of-effect attack.
  • Fixed an issue where Support Hunters would attack Omega Planetes instead of the Nerscylla while it was charging the Delta Attack.
  • Fixed an issue where Support Hunters inside a shield could still take damage during Omega Planetes’s Delta Attack.
  • Fixed an issue that caused Support Hunters to be unable to get in or out of the underwater combat area during the Lagiacrus hunt.

Miscellaneous

System

  • During a Field Survey, if the player deals extensive damage to a large monster that isn’t the current quest target, the health value conditions that would prevent that monster from becoming a target in a subsequent Field Survey have been relaxed.
  • Fixed an issue where unnecessary chat logs (indicating monsters leaving the locale) could display during a Special Environment Quest in which the environment contains a monster of the same species as large monsters that are already designed to appear in that quest.
  • Fixed an issue where the Cosmetic DLC Pass text was not displaying correctly under Add-ons in the Support Desk menu.
  • Fixed an issue where the pattern thickness for the “Whitewing Caparison” decoration could not be adjusted in Seikret Customization.
  • Added a fix to correct weapon performance when unintended bonus combinations are applied during reinforcement of Artian Weapons or Gogma Artian Weapons.

PlayStation 5:

  • We have implemented a solution to reduce the load time experienced at startup when the user has a large number of add-ons.

Locales

  • Fixed an issue that sometimes caused Pitfall Traps or Shock Traps to disappear after being placed in certain areas in the Windward Plains.
  • Fixed an issue that would sometimes cause two Convergent Elderbreaker cannons to appear under specific conditions during the Gogmazios quest.

Other

  • Fixed an issue where some voice lines would not trigger properly.
  • Fixed various text issues.
  • Fixed other miscellaneous issues.

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