No Rest for the Wicked – Day/Night Cycles, Loot Rarity, Town Projects, and More Detailed

A hand-crafted world with locations that change with each visit, an endgame and much more await in Moon Studios' action RPG.

Posted By | On 02nd, Mar. 2024

No Rest for the Wicked

No Rest for the Wicked from Moon Studios launches for PC via Steam Early Access on April 18th, and a roadmap has already been laid out. However, several details and gameplay were also revealed during the Wicked Inside Showcase, including the opening section. Check it out below.

As a Cerin venturing to Isola Sacra to combat the Pestilence, players end up shipwrecked and washed ashore with no weapons or armor. You’ll have to scavenge these and other items, which makes exploring and uncovering secrets – like chests with oils – all the more worthwhile. The world is hand-crafted with no procedural generation, but loot is randomized, providing a different experience for each player.

Loot falls into four rarities – White, Blue, Purple and Gold – but they work differently from other action RPGs. White is Common but also the most customizable. Blue is Rare and offers high Enchantment stats. Purple provides very high Enchantment stats, but it’s Cursed with a negative stat. Finally, there’s Gold, which offers unique Enchantments.

Isola Sacra is hand-painted and features day/night cycles with dynamic weather. The environments are highly interactive, from vines to climb to thin logs that require balancing your weight to traverse. Combat is “animation-driven” and weighty, with ARPGs and fighting games serving as inspiration. Your character’s weight plays a part in movement – a lighter build means quick-stepping, which consumes less stamina, while a medium build can dodge-roll for more.

Players can equip different Runes, which provide various special attacks. Since there’s a soft class system in place, nothing stops you from picking up a two-handed staff and playing a Mage with three Rune specials, namely Blink, Fireball and Nova (an AoE blast skill).

Eventually, players will arrive at Sacrament, the capital town of Isola Sacra. Players can take on projects to help rebuild it, like helping the smithy, which allows upgrading gear to a higher level. You can also purchase a house to craft items and stash loot Resources from the wild can be used to create new gear and furniture.

Interestingly, the world evolves as you revisit areas with new threats to face and resources to scavenge. Regions reportedly change each time you visit. Finally, there’s the Cerin Crucible – the endgame where players test their mettle against some of the most challenging enemies.

Stay tuned for more details on No Rest for the Wicked, also coming to Xbox Series X/S and PS5.


Keep On Reading!

Nintendo Switch, Switch 2 Latest Update Prepares eShop For Gifting System, Launches on November 16th

Nintendo Switch, Switch 2 Latest Update Prepares eShop For Gifting System, Launches on November 16th

In true Nintendo fashion, however, the gifting feature has some strict requirements, like needing both parties...

GTA 6 Supports Xbox Cloud Gaming, Including on Xbox One, and Remote Play

GTA 6 Supports Xbox Cloud Gaming, Including on Xbox One, and Remote Play

Both current-gen and previous-gen Xbox players can enjoy the title via the cloud, though you'll have to settle...

GTA 6 Runs at 30 FPS on All Consoles, Supports PSSR and Ray-Traced Shadows on PS5 Pro

GTA 6 Runs at 30 FPS on All Consoles, Supports PSSR and Ray-Traced Shadows on PS5 Pro

Rockstar's open-world title is "pushing both platforms to their absolute limits to bring the vast and rich wor...

Unknown 9: Awakening Developer Reflector Entertainment is Being Shut Down

Unknown 9: Awakening Developer Reflector Entertainment is Being Shut Down

Bandai Namco has said that its decision to shut down the studio comes after "comprehensively considering futur...

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Rockstar's last two open-world titles continue to sell like no one's business, propelling their franchises to ...

GTA 6 Pre-Sales “Running Far in Excess of Our Expectations,” Says Take-Two CEO

GTA 6 Pre-Sales “Running Far in Excess of Our Expectations,” Says Take-Two CEO

"We’re just days away from beginning to see the fruits of our labor," says Strauss Zelnick who promises more...