Not All Developers Will Be Able To Reap The Benefits of DirectX 12

The new API will appeal more to AAA studios that have the muscle power to push, says Paradox Interactive’s Gordon Van Dyke.

Posted By | On 09th, Jul. 2014 Under News | Follow This Author @GamingBoltTweet


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There is a lot of hype and confusion regarding Microsoft’s upcoming graphics API, DirectX 12. Scheduled for release in late 2015, the new API has garnered a lot of praise as well as a bit of criticism. There have been reports that DX12 will give Xbox One a massive boost but at the same time several developers have stated that it won’t have as big a impact as it will on the PCs. Regardless, from a developer’s point of view, will it be beneficial to every type of developer out there?

We raised this question in our interview with Paradox Interactive’s Gordon Van Dyke. “Not being an AAA developer that [DirectX 12] is far off our radar for now,” Gordon said to GamingBolt. He thinks that the new API will be more beneficial to AAA developers and smaller devs still need to tackle with current technology. “DirectX 11 and Shader 4.0 is only now being showing up as the minimum required. DirectX 12 is something AAA Studio’s have the muscle to push, and being a smaller AA Studio we need to focus on the current tech.”

We also asked him whether War of the Vikings will make its way to the PS4 and Xbox One at any point, to which he replied: “We’d love to bring it to console, but our first focus is perfecting it on PC before we venture into uncharted water.”

What are your thoughts on this matter? Let us know in the comments section below.


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