Dan Baker also talks about the licensing of Nitrous.
Oxide Games may be a relatively new company but it’s come under the spotlight thanks to the amount of talent involved. The company has already begun making waves with its Nitrous engine geared towards next-gen consoles. Speaking to Oxide Games’ partner Dan Baker, GamingBolt asked about the differences in power between the PS4 and Xbox One, especially with reference to the former’s 8 GB GDDR5 RAM, and how different they really were.
Baker responded that, “We like the PS4 architecture very much.In fact, we’d love to see PCs with DDR5 RAM on them because according to our analysis memory speed is an issue even for the CPU. Once you put a GPU on the same die, you need that much more bandwidth.”
When will the Nitrous engine be available for licensing? “Right now, we are working with a few close partners. Oxide is still a game company first – and we are building Nitrous to suit our own needs for the games we want to make. Actually, we are in a position where we don’t need to license our tech at all, but Oxide really wants to see (and play!) the types of games that Nitrous enables. In fact, we weren’t originally intending to license the technology quite so soon, but the interest has been really high so far.”