Archive For oxide games Tag

Ashes of the Singularity Review – Wartorn

Ashes of the Singularity Review – Wartorn

A weak campaign and lack of long-lasting appeal detract from Ashes' superior tactics.

Nitrous Engine Dev on Cloud Making Consoles Powerful: ‘It’s Never Clear When It Becomes A Benefit’

Nitrous Engine Dev on Cloud Making Consoles Powerful: ‘It’s Never Clear When It Becomes A Benefit’

Oxide Games talks about the possibility of Nitrous using cloud technology.

An Interview With Oxide Games: The Evolution of Nitrous

An Interview With Oxide Games: The Evolution of Nitrous

Oxide Games talks about Nitrous and its future.

Oxide Games Explains How Nitrous Engine Scales According to PS4/Xbox One GPU Differences

Oxide Games Explains How Nitrous Engine Scales According to PS4/Xbox One GPU Differences

Oxide Games talks about scaling Nitrous for Xbox One and PS4.

Nitrous Engine Devs Wishes To Drop DX11 To Maximize DX12’s Potential, Talks DX12 Adoption Rates

Nitrous Engine Devs Wishes To Drop DX11 To Maximize DX12’s Potential, Talks DX12 Adoption Rates

Oxide Games talks about seeing a greater adoption over time.

Nitrous Engine Dev On PS4 API And Vulkan Support, PS4’s Additional Compute Units Pre-empts Work

Nitrous Engine Dev On PS4 API And Vulkan Support, PS4’s Additional Compute Units Pre-empts Work

Oxide Games talks about Nitrous on PS4 among other things.

Nitrous Engine Dev Explains Why PS4 And Xbox One Have Struggled To Deliver 1080p/60fps Experience

Nitrous Engine Dev Explains Why PS4 And Xbox One Have Struggled To Deliver 1080p/60fps Experience

Oxide Games' development team says it comes down to simple math.

Oxide Games Updates Nitrous Engine ‘Star Swarm’ Demo

Oxide Games Updates Nitrous Engine ‘Star Swarm’ Demo

It can push 5,000 to 10,000 units on screen at once at more than 30FPS.

Star Swarm Demo Showcases Thousand Ship Space Battle on Nitrous Engine

Star Swarm Demo Showcases Thousand Ship Space Battle on Nitrous Engine

Each with their own physics, projectiles and AI. For real.

Nitrous Engine Interview: “It’s Essential That Next-Gen Engines Utilize Eight-Core Architectures”

Nitrous Engine Interview: “It’s Essential That Next-Gen Engines Utilize Eight-Core Architectures”

Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up.

Oxide Games Dev Praises PS4’s Architecture, Hopes PCs Could Use DDR5 RAM As Well

Oxide Games Dev Praises PS4’s Architecture, Hopes PCs Could Use DDR5 RAM As Well

Dan Baker also talks about the licensing of Nitrous.

PS4 & Xbox One Don’t Need Mantle to Boost Visuals, API Access to GCN Architecture Already Available

PS4 & Xbox One Don’t Need Mantle to Boost Visuals, API Access to GCN Architecture Already Available

Oxide Games' partner Dan Baker talks about Mantle and whether 1080p/60FPS is a consistent possibility for next gen games.

Nitrous Engine Dev: eSRAM Provides Massive Speedup for Certain Operations, Requires More Work

Nitrous Engine Dev: eSRAM Provides Massive Speedup for Certain Operations, Requires More Work

Partner Dan Baker talks about the benefits and detriments of eSRAM.

Newly Formed Oxide Games Announce Next Generation Game Engine

Newly Formed Oxide Games Announce Next Generation Game Engine

New revolutionary engine for next generation strategy games.