A weak campaign and lack of long-lasting appeal detract from Ashes' superior tactics.
Oxide Games talks about the possibility of Nitrous using cloud technology.
Oxide Games talks about Nitrous and its future.
Oxide Games talks about scaling Nitrous for Xbox One and PS4.
Oxide Games talks about seeing a greater adoption over time.
Oxide Games talks about Nitrous on PS4 among other things.
Oxide Games' development team says it comes down to simple math.
The Nitrous Engine team also explains how DX12 has benefited the engine itself and the upcoming Ashes of Singularity.
It can push 5,000 to 10,000 units on screen at once at more than 30FPS.
Each with their own physics, projectiles and AI. For real.
Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up.
Dan Baker also talks about the licensing of Nitrous.
Oxide Games' partner Dan Baker talks about Mantle and whether 1080p/60FPS is a consistent possibility for next gen games.
Partner Dan Baker talks about the benefits and detriments of eSRAM.