Destiny Is The Most Pre-Ordered New IP In History
Take that, Watch Dogs!
What Is WB Play?
Is it a competitor to Steam or EA Access?
NHL 15 Patch Will Add In Some Of The Missing Features
But not all of them.
First Benchmark Scores Leaked For Nvidia GTX 980/970
The results are a wee bit disappointing...
Xenoblade Chronicles X helped Monolith Soft to lay groundwork for HD development
Don't overshoot and learn the basics first. Who knew?
This Is Sony’s Lineup For TGS 2014
No Persona 5. FML.
35 New Muscle Cars Revealed For DriveClub
Quality over quantity.
Sucker Punch Explain Why inFamous: First Light Runs Faster Than Second Son
And yes, it actually does run faster.
Big Changes Were Made To H1Z1 Gameplay
Some pretty sweeping changes made to the game's mechanics.
Ubisoft Announces Assassin’s Creed: Birth Of A New World
If in doubt, bundle it all together.
Ubisoft Is Bringing Far Cry 4, Assassin’s Creed And More To EGX 2014
Ubisoft is bringing a guillotine, so behave.
Batman: Arkham Knight Launching June 2nd 2015
Na na na na na na na na Special Editions!
Microsoft Exec Explains Why They Don’t Post Xbox One NPD Numbers Often, Defends Lack of New IPs
There is Sunset Overdrive which is an 'Exclusive Exclusive' for the Xbox One.
Phil Spencer Says Not to “Dismiss” Xbox 360/PS3 Versions of Destiny
"Bungie did a lot of work to make those great."
John Romero: “Unbelievable Amounts of New Stuff to Do” in FPS Genre
The man who helped revolutionize FPSs believes "we've barely scratched the surface" with the genre.
Bungie Wants Destiny to Be “Avatar, Not Waterworld”
Head of production Jonty Barnes talks about the risk of a new IP for Bungie.
DirectX 12 Will Require Applications To Explicitly Do A Lot of Validation And Book Keeping
Gamebase explains how they are preparing their next iteration of Gamebryo engine ready for DirectX 12.
Bungie’s Destiny is Now Live
Arguably the biggest shooter of the year (this week) goes live.
Hyrule Warriors Originally More Zelda-Like, Miyamoto Insisted on Dynasty Warriors Gameplay
Zelda producer Eiji Aonuma talks about "striking a balance we were happy with".