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Control Resonant Features 60 FPS Performance Mode on Consoles, “Plays Well” on PS5 Pro

Control Resonant Features 60 FPS Performance Mode on Consoles, “Plays Well” on PS5 Pro

However, Remedy Entertainment has yet to reveal exact technical details on PS5 Pro support or the resolution for its modes.

Onimusha: Way of the Sword Guide – How To Farm Red Souls Fast

Onimusha: Way of the Sword Guide – How To Farm Red Souls Fast

Here’s a guide to grinding for Red Souls, one of the currencies powering the economy in Onimusha: Way of the Sword.

NBA 2K27 Guide – How To Shoot Without A Shot Meter

NBA 2K27 Guide – How To Shoot Without A Shot Meter

Learn how to shoot effectively without the use of the visual shot meter with this guide for NBA 2K27.

Star Wars Zero Company Guide – All Focus/Skill Trees And The Best Ones To Choose

Star Wars Zero Company Guide – All Focus/Skill Trees And The Best Ones To Choose

Learn all about each of the Operator-specific Focus Trees in Star Wars Zero Company with this guide, and which of them are the best.

Steam Has Generated $15 Billion in Revenue in 2026 So Far, Says Analyst

Steam Has Generated $15 Billion in Revenue in 2026 So Far, Says Analyst

Among the top games on Steam in terms of revenue are Forza Horizon 6, Crimson Desert, Resident Evil Requiem, and Slay the Spire 2.

Okami Sequel Director Says Capcom Trusts Clovers, Is Hands-Off

Okami Sequel Director Says Capcom Trusts Clovers, Is Hands-Off

"I think both Clovers and Capcom are very well aligned when it comes to making Okami the best game that it can possibly be," says Kamiya.

Mortal Shell 2 Guide – How To Increase Shell Bonding And Shell Attributes Fast

Mortal Shell 2 Guide – How To Increase Shell Bonding And Shell Attributes Fast

Upgrade your Shells and their stats as fast as possible with this guide to their mechanics in Mortal Shell 2.

Control Resonant’s World Opens Up Early in “A Big Way,” Side Quests Are “Quite Crazy,” Says Remedy

Control Resonant’s World Opens Up Early in “A Big Way,” Side Quests Are “Quite Crazy,” Says Remedy

Regarding exploration, senior level designer Arhi Makkonen notes, "There's a lot of player freedom in where to go and when."

Monster Hunter Wilds: Ascendance’s Charge Blade Sure Looks Like a Switchaxe With New Boosted Actions

Monster Hunter Wilds: Ascendance’s Charge Blade Sure Looks Like a Switchaxe With New Boosted Actions

There's still plenty of Phial filling, Power Axe wielding, and Guard Point action to be had for the series' most complex weapon.

Mass Effect Team Can Make a Great Game if Left Alone, Says Former Cinematic Designer

Mass Effect Team Can Make a Great Game if Left Alone, Says Former Cinematic Designer

Armando Troisi noted that "nobody can touch" BioWare when it comes to single-player narrative-driven games like Mass Effect.

Onimusha: Way of the Sword Has Sold Over 1 Million Copies on Launch Day

Onimusha: Way of the Sword Has Sold Over 1 Million Copies on Launch Day

Franchise sales are now over 10 million as Capcom is "focusing on re-activating IPs that haven’t had a new title launch recently."

Saber Interactive is Not Using Generative AI for Licensed Games, Says CCO

Saber Interactive is Not Using Generative AI for Licensed Games, Says CCO

On the subject of its use in Rideshare "Stimulator", Tim Willits said that the studio was simply experimenting to see what works.

Halloween: The Game Review – A Mixed Bag of Candy

Halloween: The Game Review – A Mixed Bag of Candy

IllFonic’s effort to put you in the shoes of Michael Myers is admirable, but does it have what it takes to keep you coming back for more?

Final Fantasy 7 Revelation Director Says He Wants it to “Move Beyond Being a Classic of the Past”

Final Fantasy 7 Revelation Director Says He Wants it to “Move Beyond Being a Classic of the Past”

During a PAX West panel, Naoki Hamaguchi spoke about wanting to expand on Final Fantasy 7 even after work on Revelation is done.

Onimusha: Way of the Sword’s Combat Is Doing A Lot of Heavy Lifting

Onimusha: Way of the Sword’s Combat Is Doing A Lot of Heavy Lifting

Parries, deflects, Issens - the combat feels remarkably polished in this revival of the beloved franchise. Some of the elements surrounding it, however, don’t always reach the same high bar.

Killzone Project is Early in Development at Guerrilla Games – Rumor

Killzone Project is Early in Development at Guerrilla Games – Rumor

The project is believed to be a remake or remaster of one of the older entries, with the likely candidate being the 2004 original.

The Blood of Dawnwalker’s Smartest Idea Fixes a Major RPG Problem

The Blood of Dawnwalker’s Smartest Idea Fixes a Major RPG Problem

Rebel Wolves has taken something that we believe a lot of open world games neglect, and made it such an interesting part of its gameplay that it has managed to stand out as a beacon for an evolution t...

NBA 2K27 Review – Running in Place

NBA 2K27 Review – Running in Place

I’d love for 2K to really reinvent itself at some point, but for the version of the franchise we’re in today, this is about as good as it gets.

Silent Hill: Townfall – 15 Biggest Things We Know So Far

Silent Hill: Townfall – 15 Biggest Things We Know So Far

You’re drawn to yet another misty abandoned town, yes, but Silent Hill: Townfall quickly establishes itself as a unique entry in the long-running horror series.

Grand Theft Auto 6’s Refueling System is “Pretty Fast”, Says Co-Studio Head

Grand Theft Auto 6’s Refueling System is “Pretty Fast”, Says Co-Studio Head

Rob Nelson's statement about the game's refueling system indicated that Rockstar is well aware of players not being keen about realism.