In between all the debates about 1080p/60 FPS, which console is better than the other and PC GPUs, the importance of power over optimization is still a worthy topic. White Paper Games’ Pete Bottomley, who is working on bringing Ether One to the PS4, recently spoke to GamingBolt about developing on Sony’s console versus working on the PC.
On being asked about his thoughts on the PS4’s GPU and whether it can rival high end PC GPUs with the proper optimization, Bottomley said, “I honestly don’t know too much about the hardware side of things. My guess would be that since GPU’s are constantly being released and updated for PC’s, it’s only natural that they will outperform a PS4 at some point. I don’t think that really matters though.
“If you look at what Naughty Dog did with The Last of Us at the end of the PS3 generation it goes to show just how much you can squeeze out of a system with very clever people on your team!”
It’s an interesting thought – one that’s been repeated ad nauseam in this generation. Namely, that power isn’t everything – it’s also about who wields it best and how. What are your thoughts? Let us know in the comments.
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