Project Scorpio is Meant For “That Premium Consumer” – Microsoft

Translation: It won't be cheap.

Posted By | On 06th, Apr. 2017

xbox scorpio

Digital Foundry unveiled the specifications for Microsoft’s Project Scorpio and they’re quite interesting. One thing is for sure though – all that processing power won’t come for cheap.

Mike Ybarra, corporate vice president of Xbox and Windows gaming, stated that Project Scorpio was designed specifically for “that premium customer, the gamer that expects the absolute best versions of the games.”

This is following the site stating that the Scorpio will be more expensive than the PS4 Pro. In our opinion, odds are that it could be priced at $499 (if we’re being optimistic). The PlayStation 4 Pro currently retails for $399.

Thus far, Microsoft is making a good case for Scorpio to showcase the true power of Xbox One titles. For instance, games like Gears of War 4 which take advantage of a dynamic buffer, adjusting the resolution for optimal performance can now run at their maximum resolution and still deliver a strong frame rate. All that remains is to know how much that will cost.


Keep On Reading!

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

After a day of controversial announcements, PlayStation's latest selection of monthly games leaves something t...

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

After completing the campaign, which is about 60 percent of the expansion, you can take on additional challeng...

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

Responding to reports about the PS6's bill of materials having risen, Del Walker spoke about game development ...

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Feedback was quite scathing, with some noting that the team was "incompetent at level design" and didn't know ...

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

As part of its agreement to acquire the studio, Krafton will pay out over $250 million to employees after Subn...

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

Ampere's Piers Harding-Rolls believes that Sony might be trying to bring down PS6 production costs by excludin...