“In terms of compute power the GPUs massively out-strip the CPUs in the new hardware,” says Chris Doran, founder of Geomerics.
Popular middleware provider Geomerics have worked on AAA cross generation games like like Battlefield 4 and Dragon Age Inquisition. But in the coming months they will be working exclusively on new generation hardware with games like Star Wars Battlefront and Mirrors Edge. This will have a big impact on how Geomerics works going forward.
Speaking to Chris Doran who is the founder of Geomerics, GamingBolt asked how they plan to use utilize the full potential of the new consoles and modern gaming PCs, given that they are freed from the shackles of old hardware. “The big difference with the new consoles is where the power is located. Pretty much across the board the new consoles are a factor of 10 better than the previous generation, but in terms of compute power the GPUs massively out-strip the CPUs in the new hardware,” Chris Doran said to GamingBolt.
“This is great for us, as it enables Enlighten to interact much more tightly with the rest of the graphics pipeline. This removes any latency, and can drive higher levels of dynamism. We have also been researching the interaction between Enlighten and physically-based shading, and the results look great. We’ll see a lot more in this direction on PS4 and XboxOne,” he said.
Last year Doran had stated to GamingBolt that 8GB of RAM will be sufficient to create realistic lighting. But now that we are settling down in to the new generation of consoles and with graphics technology setting new benchmarks, does he still think 8GB is going to be sufficient?
“Yes, it feels like the right amount. As mentioned above, the new consoles are nicely balanced between CPU / GPU / Memory. They have struck a sensible balance and given developers hardware that it will take a few years to really stretch.”
We will have more coverage for Enlighten and Geomerics in the coming days. Stay tuned.