Both Sony and Microsoft have begun talking about the future of their respective gaming hardware in earnest. Initial specs have been revealed for both, the PS5 and the Xbox Scarlett, and among the many things they have in common with each other is support for proper ray tracing- a buzz word for PC gaming in recent years, about to become a reality for console gaming not long from now.
But how exactly is ray traced rendering of games going to impact- well, anything, really? Recently, we sat down for an interview with Luis Correa, founder and creative director at C2 Game Studio, currently working on the upcoming Project Monolith, and when we asked him about his biggest expectation from next gen from the perspective of a developer, he was most intrigued by ray traced rendering.
“Ray traced rendering will open up interesting opportunities for rendering fidelity,” said Correa. “We’ll have to see to what extent the next gen consoles will be able to support it. Will the next God of War use ray traced rendering and set a direction for the industry? Or will it only be used by small experimental games? Only time will tell.”
With things such as ray tracing, 8K resolutions, and frame rates up to 120 FPS coming into the fray next generation (at least as per the platform holders), not to mention the talk of the town, the inclusion of solid state drives, the future does indeed spell exciting things for the industry (though some are not quite so enthused).