Quantum Break Undergoing Optimization, May Allow Even More Polygons And Screen Objects

The game is undergoing optimization, which could allow for having even more polygons and objects and the screen. Quantum Break developers actively working to make the game look even better

Posted By | On 23rd, Sep. 2015

Quantum Break

Quantum Break is already a game that seems to be approaching photo-realistic graphics and now Remedy Entertainment is putting the title through an optimization process that at least one expert believes could lead to the title being able to put more pixels and objects on screen at one time. That’s good news for those hoping that the game might actually run at 1080p on the Xbox One, as opposed to what has almost become the standard 720p.

Petri Häkkinen recently tweeted out that he was doing a consulting job for Remedy and that he was helping with the optimization of Quantum Break. Some gaming fans were even surprised that the title would actually go through another round of optimizing, considering how good it looked to them at Gamescom, but that was when Häkkinen pointed out that more optimization would fit more pixels and items on the screen and might eventually help the company meet it’s goal of hitting that 1080p mark.

The company announced at Siggraph, earlier this year they had that goal and there have been plenty of people that doubted whether or not even a game like this could hit that benchmark. It’s pretty clear that if Remedy comes up short, it’s not going to be for a lack of trying. The firm also delayed the relase earlier this year, moving it back to April of 2016. At the time, Remedy’s creative director Sam Lake said the development team was going to take the time to polish and fine tune. The work Häkkinen has been called into do on Quantum Break seems to fit into that category.


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