Rocket League Dev on PS4 And Xbox One Cross Platform Play: Technically, It Was Not That Difficult

'We had it up and running very, very quickly.'

Posted By | On 05th, May. 2016

15 Ways to Enhance Your Experience on PS4 and Xbox One

When Rocket League finally enables cross platform play across PC, PS4, and Xbox One, it will make history by being the first game in history to straddle multiple ecosystems- an impressive feat, and one that will hopefully be replicated in multiple other games to come.

So when we got the chance to talk to the Rocket League developers, we naturally had a lot of questions to ask them about this historic feat- and while discussing the administrative challenges of getting Sony, Microsoft, and Valve on board are ones that have been discussed ad infinitum before, what truly intrigued us was the technical aspect of it. Just how difficult was it, we asked, to get multiple different networks talking to each other?

As it turns out? Not very difficult at all.

“From a technical side, it was actually not that difficult,”Psyonix’s VP Jeremy Dunham said. “The biggest hurdle was different server requirements, and security protocols- you know, the different ones that Sony uses versus what Microsoft uses versus what you have to worry about on Steam. But that didn’t take us long. Like… we don’t have a giant lever like what you see in Star Wars when they shoot the Death Star, but if we were to use that as some kind of approximation, then if all parties were on board, we could flip a switch very similar to that, only it’s more dramatic. And it would work. It would work like that. We’ve already performed tests on multiple configurations, and the technology works- we just need to be able to have the go ahead, and iron out the small little bugs, and things that pop up in edge cases that you aren’t aware of until you’re out in the trenches.

“But the technical side didn’t take us long at all. Once Microsoft told us that it was a feature they were ready to support, we had it up and running very, very quickly.”

So, it doesn’t sound like it is difficult or expensive enough that other developers won’t want to attempt it in the future- and hopefully, this sort of thing becomes more and more common in games as time goes on. Imagine being able to play Destiny or Call of Duty with your friends owning a different console than yours!


Amazing Articles You Might Want To Check Out!

Keep On Reading!

People Can Fly is Prototyping a Game Based on a PlayStation IP

People Can Fly is Prototyping a Game Based on a PlayStation IP

The Bulletstorm and Gears of War: Judgment developer has entered into a partnership with PlayStation and start...

Metaphor: ReFantazio and Sonic X Shadow Generations Are “Performing Better Than Expected” – Sega

Metaphor: ReFantazio and Sonic X Shadow Generations Are “Performing Better Than Expected” – Sega

The two titles' sustained sales have helped partially offset the loss in projected revenue from Football Manag...

Bit Reactor and Respawn’s Star Wars Strategy Game Will be Revealed on April 19

Bit Reactor and Respawn’s Star Wars Strategy Game Will be Revealed on April 19

The turn-based tactics title, which was confirmed to be in development in 2022, is being developed by a team o...

Final Fantasy Pixel Remaster Has Sold 5 Million Units

Final Fantasy Pixel Remaster Has Sold 5 Million Units

Square Enix confirms an additional 2 million units sold since September 2024, when it released for Xbox Series...

God of War Ragnarok Dark Odyssey Collection Update Announced for March 20th

God of War Ragnarok Dark Odyssey Collection Update Announced for March 20th

The update is free for PlayStation and PC, featuring skins and weapon appearances that pay homage to the first...