Choices that really make a difference
While BioWare did try to replicate their super-successful Mass Effect 2 with Dragon Age II, it’s dialogue wheel and choices, they did not really hit the nail on the head. Very little choices actually made any difference, in short term or in long term. Yes, a few of our party members threatened us they would leave us, and sometimes they even did, but the decisions we made had little effect on the story. Like in the end, no matter who we sided with, the final boss was always with the same person. We’re guessing the choices made in this game would matter more in the sequel, but we’d have liked them to have more impact within the game itself. Dragon Age III should ideally throw a lot of huge decisions to make our way, and all of them should have considerable impacts on the story and the world within the game itself. Basically, BioWare, do what you said you were going to do in Dragon Age II but actually did not.
Recurring characters
I was pleasantly surprised when Alistair made an appearance in Dragon Age II, because I honestly thought he was the best character in Origins. It was a pity, though, that this aspect was not explored by BioWare properly. Having a lot of characters from DA:O would have been great, and having them for more than two minutes would have been better. We already know, going by Dragon Age II’s ending, that a lot of characters will be making appearances in Dragon Age III, so this looks like a perfect opportunity for BioWare to do a lot of fan service. And going by the recent press BioWare has been receiving, they’re gonna have to do that a lot.
Focus on the PC and console versions separately
Dragon Age II, people say, is the biggest representative of the current gen “casualized” and “consolized” games. In order to appeal to the masses and to the console market, BioWare sacrificed a whole lot in the PC version to make the game more universal, so much so, that some said that the PC version was the worst of the three. What BioWare should do with Dragon Age III is have separate development teams, maybe, or just separate ideas, for the PC version of the game. Work extensively on the graphics of the game to use PC hardware to its maximum capabilities, have special mouse and keyboard controls and stuff like that. It’s hard to believe, looking at DA2, that Dragon Age started out as mainly a PC RPG franchise.
Share Your Thoughts Below (Always follow our comments policy!)