Star Wars: Squadrons – B-wing, TIE Defender Added in Update 4.0

Custom Games and a server browser have also been added.

Posted By | On 14th, Dec. 2020

star wars squadrons

Motive Studios has released its newest big update for Star Wars: Squadrons which adds two new Starfighters. Update 4.0 adds the B-wing for the New Republic and TIE Defender to the Galactic Empire. Check out the trailer below to see them in action.

The B-wing is a heavy gunship, which means low maneuverability but fairly high durability. It has ion cannons and can deal significant damage to capital ships. If you’re keen on hanging back and taking out foes from afar, it might be for you. By comparison, the TIE Defender is more an anti-Starfighter specialist.

Its shields provide strong damage resistance but it’s also weak to ion weaponry. Players will need to manage their power efficiently but in return, they get the Advanced Power System which overcharges a system with max power. Other features include Custom Games and a server browser for multiplayer and training. Check out the full patch notes here.

Star Wars: Squadrons is currently available for Xbox One, PS4, and PC – check out our review here.

Star Wars Squadrons update 4.0

General

  • Added Custom Games and a server browser, available in the Multiplayer & Training menu
  • Adjusted Skill Rating requirements for each tier via server-side change last week (see below for full details)
  • Updated Skill Rating gain/loss ratios to better reflect each player’s performance in a match via server-side change last week
  • Ongoing server-side matchmaking improvements
  • Fixed an issue where the game could crash if the player didn’t skip through the outro screens of a match
  • Fixed an issue where the game could crash when loading into Fostar Haven
  • Fixed an issue where having Lighting quality set to Low could create intense flashes of light on Fostar Haven
  • Fixed an issue where AI in multiplayer could on occasion deal no hull damage to players with their primary weapons
  • Fixed or improved instances of poor collision detection on Fostar Haven, Galitan, Esseles, Nadiri Dockyards, Zavian Abyss, and Sissubo
  • Fixed issue where the interior of the TIE interceptor could disappear after respawning
  • Fixed issue where Star Destroyer engine VFX could flicker
  • Fixed an issue where PlayStation 5 visuals appeared blurry.


Keep On Reading!

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

An alleged internal email cites mixed "player feedback and retention results" alongside "challenging market co...

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Much like the base game and previous releases, Capcom could be preparing a beta test for the expansion ahead o...

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2 takes us to a corner of NYC that doesn’t pull its punches, delivering a neat little adventure...

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The first of a two-part expansion retails for $14.99 and offers a new location, companion gear, Perks, Flaws, ...

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

Is it even a GTA game if you’re not committing any crimes? But we think GTA 6 could make getting away with t...

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake's new visuals and great performance make this a beautifully paced ...