Bungie's independence is "getting lighter," per CFO Lin Tao, and its integration into PlayStation Studios is an "ongoing process."
Sony CFO Lin Tao reaffirmed that a release date for the extraction shooter would be announced this Autumn based on "progress."
Bungie's first expansion after The Final Shape delivers a compelling narrative and characters alongside a great raid, but little else.
A new destination, weapons, Exotics, and traversal options coincide with a mysterious invitation from The Nine in Bungie's latest.
Brave and Legendary will grant Tier 1 Engrams, but complete the campaign, and you can turn Kepler Patrol into a Master Nightfall.
Guardians make their own fate, but her departure from The Nine raises many questions for the future (including who will replace her).
Destiny: Rising will include the sorts of game modes that fans of the series have come to know and love, from PvP to PvE missions.
Before The Edge of Fate arrives on July 15th, Bungie is letting all players run through previous content and reap the rewards.
Players will take on enemies while also using new traversal abilities to solve mechanics in the new time-limited activity.
An Epic version which expands on "the story of the raid" will also arrive in September alongside the Ash and Iron update.
A new destination brings new mysteries for players to solve, though every choice seemingly matters in Bungie's next expansion.
The screenshots were seemingly leaked by an X user who had not signed an NDA. Among the things revealed are new abilities and weapons.
Matterspark and Mattermorph introduce new means of traversal, and you can utilize them in combat to shock and suspend enemies.
Originally planning for ten live service titles, the PS5 manufacturer is left with little more than excessive losses and cancelled projects.
The new destination, Kepler, will be showcased, and Bungie's developers will also outline how players' gear is "evolving."
Bungie will utilize the coming months to improve rewards, visual fidelity, and more before announcing a new date this Fall.
PlayStation Studios head Hermen Hulst acknowledges "varied" feedback from closed alpha but "that's why you do this testing."
According to director Brandon Adler, the studio wanted to improve the combat even back when The Outer Worlds first shipped.
One former employee alleges leadership was concerned over the Trials of Osiris armor and how it would affect Eververse sales.
Between unauthorized art asset usage and reports of declining morale, Bungie's extraction shooter just can't catch a break.