Varying styles of weaponry will allow players to approach combat however they want, as per lead cinematic animator Maciej Pietras.
It seems like this game has been in development for a fair bit of time either way now.
There will be nothing that is procedurally generated in the game.
"We wanted to put the Punk in Cyberpunk," says Senior Quest Designer Philipp Weber.
PC players will receive the quest at a later date.
CD Projekt RED a.k.a. Captain Obvious telling it like it is.
Manuel Mendiluce will be joining the Cyberpunk 2077 team in January.
He's now joined the team at Remedy Entertainment.
GamingBolt and CD Projekt RED level designer Miles Tost talk about the upcoming megaton RPG.
Geralt of Rivia from the critically acclaimed The Witcher 3: Wild Hunt is coming to Astora.
"Our quests are about building the world, setting the mood, and exploring themes," says quest designer Patrick Mills.
Community lead Marcin Momot says more details will be shared "when we're ready."
CD Projekt RED's Miles Tost says Cyberpunk 2077 will give players meaningful choices not just in the narrative, but in gameplay as well.
Quality is global, he feels, and it is not a stance I can disagree with.
The person hired will help them in branding and marketing Cyberpunk 2077.
Stealth is going to be as much of an option for players as out and out combat.
That would make it among the fastest selling RPGs of all time.
Hopefully they can achieve that kind of polish without the crunch that allegedly characterized Red Dead’s development.
CD Projekt RED explains how the scale of Night City differs from The Witcher 3's world.
Hacking will aid you during missions, on top of opening up inaccessible areas.