CD Projekt RED's Miles Tost says Cyberpunk 2077 will give players meaningful choices not just in the narrative, but in gameplay as well.
Quality is global, he feels, and it is not a stance I can disagree with.
The person hired will help them in branding and marketing Cyberpunk 2077.
Stealth is going to be as much of an option for players as out and out combat.
That would make it among the fastest selling RPGs of all time.
Hopefully they can achieve that kind of polish without the crunch that allegedly characterized Red Dead’s development.
CD Projekt RED explains how the scale of Night City differs from The Witcher 3's world.
Hacking will aid you during missions, on top of opening up inaccessible areas.
"Ultimately, it is up to you, the player, to gauge where your character’s moral compass leads," says level designer Miles Tost.
CD Projekt confirms that at this stage, Cyberpunk has a lot more audience engagement.
They also admit that the game’s initial GOG exclusivity might not have gone as planned.
CD Projekt RED's Miles Tost talks to us about Night City and its varied cityscapes.
CD Projekt RED's studio head talks about the upcoming RPG's story.
A period of GOG exclusivity for a staggering 17 days, look at that.
They also briefly talk about melee weapons.
"The dystopian future we're putting you in is a dark and violent place," says CD Projekt RED's Stanislaw Swiecicki.
CD Projekt RED's level designer Miles Tost talks to us about the prospect of destructible environments in the upcoming RPG.
“It is really important to us to portray a world that you feel a part of," says level designer Miles Tost.
CD Projekt RED's free to play card game receives over 30 new cards, Artifacts, and much more.
No Gwent on the go for you, Switch owners.