Game is looking reasonable in new video.
A foe's cybernetic arm could turn on its owner in the most lethal way.
A look at the darker side of the city.
The statue for the premium edition gets a special video.
A look at the city of the night under the sunlight.
CDPR are making sure that activities in the open world "stay interesting and not repetitive."
The Berlin convention will get some public footage.
"At CD Projekt Red we are really about storytelling," says concept art coordinator Marthe Jonkers.
The game tries to capture what five decades of progress would look like.
"We’ve learnt a lot from Witcher 3 and how that DLC worked," says level designer Max Pears.
Could the multiplayer mode be tied to the game's narrative?
Geralt of Rivia pops up on Nintendo's console- here's what you need to know about his unexpected arrival.
The developers are quite emphatic about it: "We. Don't. Do. Fetch. Quests."
The card game comes to mobile at last.
Max Pears thinks it adds a lot to the story CDPR are trying to tell.
CDPR is looking to inject even more non-linearity into its upcoming RPG with various systems.
Look at how the cinematic trailer was made.
"It’s absolutely worth playing every quest in the game and to see how they interact with each other," says senior quest designer Philip Weber.
See Keanu Reeves revealed... in Japanese.
The RPG is looking to build on the strengths of The Witcher 3.