Microsoft ends the special expanded refund policy it put in place for Cyberpunk 2077 following its disastrous launch last year.
CDPR claims to be satisfied with Cyberpunk 2077's current state, but it's hard not to look at the game as a case of fallen standards.
Joint CEO Adam Kiciński says the development team will "introducing improvements to the general game systems" over time.
Cyberpunk 2077's recent return to the PlayStation Store seems to have prompted Microsoft to rethink their refund policy.
Both Sony and CD Projekt RED say that the PS5 and PS4 Pro versions of the game are the way to go "for the best Cyberpunk experience on PlayStation."
En route to the game's return on the PlayStation Store, CD Projekt RED offers another patch with crash fixes, optimizations, and more.
Cyberpunk 2077 was delisted from PSN a week after it released, and has been unavailable through the platform for more than six months.
CD Projekt's Adam Kiciński says the company's intends to "live up what we promised." A "large part" of the team is working to ensure the game "provides even better entertainment."
The Witcher 3 and Cyberpunk 2077 developer is also looking opportunities to acquire or merge with other developers to increase its production abilities.
Being unable to sell the game on the PlayStation Store is listed as being a major reason for the publisher's profit slump.
Former Cyberpunk co-director Adam Badowski will remain at CD Projekt Red but will focus on other projects. Gabriel Amatangelo will replace him.
CD Projekt Red has no update on when Cyberpunk 2077 will return to the PlayStation Store, reiterates that the final decision is Sony's.
An internal investigation found him not guilty.
Xbox One and PS5 players should also see improvements to optimization.
The developer says it's never going to forget the lessons it has learned from the disastrous launch of Cyberpunk 2077.
The Polish company has spent roughly $2.23 million on the game's refund program.
There is still no solid date for when those versions will come.
Over 5200 people have been engaged in the project's development overall.
73 percent of sales were digital, with PC/Stadia being the dominant platform.
Cyberpunk 2077 also re-enters the charts at ninth place.