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	<title>dontnod entertainment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Life is Strange: Arcadia Bay Collection is Coming to Nintendo Switch on September 27</title>
		<link>https://gamingbolt.com/life-is-strange-arcadia-bay-collection-is-coming-to-nintendo-switch-on-september-27</link>
					<comments>https://gamingbolt.com/life-is-strange-arcadia-bay-collection-is-coming-to-nintendo-switch-on-september-27#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 17 Aug 2022 01:33:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<category><![CDATA[Life is Strange Arcadia Bay Collection]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=527402</guid>

					<description><![CDATA[Life is Strange Arcadia Bay Collection, which includes Life is Strange Remastered and Life is Strange: Before the Storm Remastered finally has a Nintendo Switch release date.]]></description>
										<content:encoded><![CDATA[<p>Square Enix has announced that <em>Life is Strange: Arcadia Bay Collection</em> is coming to Nintendo Switch on September 27. The release of the <em>Arcadia Bay Collection</em> on the Switch will be the first time <em>Life is Strange Remastered</em> and <em>Life is Strange: Before the Storm Remastered</em> are playable on the system. Check out the trailer below.</p>
<p>As we mentioned earlier, <em>Life is Strange: Arcadia Bay Collection</em> is a bundle of the first two <em>Life is Strange</em> games that take place in Arcadia Bay. Both games have been remastered with upgraded visuals and animations, all optimised for the Switch.</p>
<p><em>Life is Strange: Arcadia Bay Collection</em>, alongside featuring updated visuals, also feature full facial motion capture performance for Life is Strange Remastered, as well as every track from the licensed soundtrack and original scores.</p>
<p><em>The Life is Strange Remastered Collection</em> was released on PC, PS5, PS4, Xbox Series X/S, and Xbox One <a href="https://gamingbolt.com/life-is-strange-remastered-collection-is-now-available">earlier this year</a>. The Nintendo Switch version has been <a href="https://gamingbolt.com/life-is-strange-remastered-collections-switch-version-has-been-delayed">released after an earlier delay</a>.</p>
<p><iframe title="Life is Strange: Arcadia Bay Collection - Nintendo Switch Trailer (ESRB)" width="500" height="281" src="https://www.youtube.com/embed/OtndNKZvKUA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Dontnod Entertainment Rebrands as DON&#8217;T NOD, Teases 6 &#8220;Exciting Upcoming&#8221; Internal Projects</title>
		<link>https://gamingbolt.com/dontnod-entertainment-rebrands-to-dont-nod-teases-6-exciting-upcoming-internal-projects</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Jun 2022 06:45:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DON'T NOD]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=519512</guid>

					<description><![CDATA[Trailer seemingly teases the studio's new projects while also showcasing how its new logo adapts to different genres and settings.]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/it-looks-like-dontnod-entertainment-will-announce-a-new-game-tomorrow">teasing some news recently</a>, Dontnod Entertainment has <a href="https://dont-nod.com/en/dont-nod-unveils-a-new-visual-identity/" target="_blank" rel="noopener">announced</a> a rebranding to DON&#8217;T NOD. Along with unveiling a new logo and <a href="https://dont-nod.com/en/" target="_blank" rel="noopener">revamped website</a>, it also released a new video which showcases how the logo can be adapted to various genres and settings. The trailer also seems to tease the company&#8217;s upcoming projects.</p>
<p>Founded in June 2008, DON&#8217;T NOD employs 320 staff currently. While still developing games, it also shifted to publishing in recent years. It currently has many &#8220;human-sized teams&#8221; that are working on “six exciting upcoming internal projects&#8221;, which is something the developer has <a href="https://gamingbolt.com/dontnod-entertainment-has-6-games-in-production-right-now">mentioned in the past as well</a>.</p>
<p>CEO Oskar Guilbert stated, “I am very proud of the journey that DON’T NOD has been on over the past 14 years.</p>
<p>“The company has evolved in many ways with a strong will to lead the way in creating and curating meaningful entertainment, through original and relatable stories, which empower our talents and players to inspire change, however small. This new brand’s visual overhaul will help us convey our core identity.”</p>
<p>The last major title released by the studio was <a href="https://gamingbolt.com/twin-mirror-review-caught-between-excellence-and-mediocrity"><em>Twin Mirror</em></a>, an investigative adventure thriller for Xbox One, PS4 and PC. In terms of future releases, DON&#8217;T NOD has quite a lot on its plate. It&#8217;s planning to <a href="https://gamingbolt.com/dontnod-entertainment-plans-5-self-published-titles-between-2022-and-2025">self-publish five titles between 2022 and 2025</a>, including PortaPlay&#8217;s <a href="https://gamingbolt.com/gerda-a-flame-in-winter-marks-dontnod-entertainments-publishing-debut"><em>Gerda: A Flame in Winter</em></a> which releases on September 1st for PC. Development has <a href="https://gamingbolt.com/dontnod-and-focus-entertainments-next-rpg-will-ramp-up-development-this-year">also ramped up</a> on its next RPG with Focus Entertainment following the <a href="https://gamingbolt.com/twin-mirror-only-covered-75-of-its-investments-vampyr-crosses-2-million-units-sold">success of <em>Vampyr</em></a>. Stay tuned for details on its other games in the coming months.</p>
<p><iframe title="A fresh look for DON&#039;T NOD - Exploring our new visual identity" width="500" height="281" src="https://www.youtube.com/embed/F1_s94ud6Qg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>It Looks Like Dontnod Entertainment Will Announce a New Game Tomorrow</title>
		<link>https://gamingbolt.com/it-looks-like-dontnod-entertainment-will-announce-a-new-game-tomorrow</link>
					<comments>https://gamingbolt.com/it-looks-like-dontnod-entertainment-will-announce-a-new-game-tomorrow#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 30 May 2022 17:22:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=519325</guid>

					<description><![CDATA[The French developer says it'll have new news and "some clues" to share tomorrow about what it's currently working on. ]]></description>
										<content:encoded><![CDATA[<p>2020 saw a flurry of activity from <em>Life is Strange </em>developer Dontnod Entertainment with multiple major releases in <em>Tell Me Why </em>and <em>Twin Mirror, </em>but the studio has been rather silent in the time since then. It seems, however, that that will soon be changing.</p>
<p>Recently on Twitter, Dontnod confirmed that tomorrow, which is May 31, it&#8217;ll have new news and &#8220;some clues&#8221; to share about what it&#8217;s been working on. Whether that means we&#8217;re getting a brief tease of a new game or an outright announcement remains to be seen, but it definitely looks like we&#8217;ll know about one of the studio&#8217;s news projects soon enough.</p>
<p>Back in late 2020, Dontnod Entertainment revealed that <a href="https://gamingbolt.com/dontnod-entertainment-has-6-games-in-production-right-now">it had six games in development at the time</a>. In all likeliness, one of those six was <em>Twin Mirror, </em>which was a month away from launch at the time, but there&#8217;s no word on what any of the other five are.</p>
<p>We do know that Dontnod Entertainment has partnered with Focus Entertainment on another new RPG following the success of <em>Vampyr</em>, and that <a href="https://gamingbolt.com/dontnod-and-focus-entertainments-next-rpg-will-ramp-up-development-this-year">work on that project is ramping up</a>. Perhaps we&#8217;ll be getting a glimpse of what that game will be? Either way, it looks like we&#8217;ll find out soon enough, so stay tuned.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">A little birdie told us that if you come back here tomorrow, you&#39;ll see some news from us and maybe even get some clues as to what we&#39;ve been working on!</p>
<p>&mdash; DON&#39;T NOD (@DONTNOD_Ent) <a href="https://twitter.com/DONTNOD_Ent/status/1531304506402787333?ref_src=twsrc%5Etfw">May 30, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Twin Mirror Only Covered 75% of its Investments, Vampyr Crosses 2 Million Units Sold</title>
		<link>https://gamingbolt.com/twin-mirror-only-covered-75-of-its-investments-vampyr-crosses-2-million-units-sold</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 24 Feb 2022 13:25:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=509594</guid>

					<description><![CDATA[Dontnod attributes Twin Mirror's underperformance to "a market that is globally saturated by the end of 2021" and "the sudden closure of the Chinese market."]]></description>
										<content:encoded><![CDATA[<p>Dontnod Entertainment <a href="https://gamingbolt.com/dontnod-entertainment-has-6-games-in-production-right-now">seems to have big things lined up for the future</a> in both the near- and long-term. 2022 will see the studio <a href="https://gamingbolt.com/dontnod-and-focus-entertainments-next-rpg-will-ramp-up-development-this-year">ramping up production of its next action RPG</a>, while its plans for expanding into the publishing space are also underway (for both <a href="https://gamingbolt.com/dontnod-entertainment-will-publish-studio-tolimas-next-game">indie titles</a> and <a href="https://gamingbolt.com/dontnod-entertainment-plans-5-self-published-titles-between-2022-and-2025">self-published games</a>). At the same time, the French studio has also provided updated details on how some of its past releases have been faring on the commercial front.</p>
<p>The last game Dontnod Entertainment released was <em><a href="https://gamingbolt.com/twin-mirror-review-caught-between-excellence-and-mediocrity">Twin Mirror</a>, </em>which launched in December 2020 to lukewarm critical reception at best. That reception has been reflected in poor sales as well, with the company <a href="https://www.actusnews.com/fr/dontnod-entertainment/cp/2022/02/23/2021-business-review-and-development-outlooks" target="_blank" rel="noopener">revealing</a> that it has so far only managed to recoup 75% of its production investments. Due to a couple of factors, in fact, Dontnod doesn&#8217;t expect the situation on that front to improve too much. Specifically, the developer attribites that to &#8220;a market that is globally saturated by the end of 2021&#8221; and &#8220;the sudden closure of the Chinese market&#8221;- which, it says, it &#8220;not expected to be lifted in the medium term.&#8221;</p>
<p>On the opposite end of the spectrum, <em><a href="https://gamingbolt.com/vampyr-review">Vampyr</a>, </em>the Focus Entertainment-published action RPG that launched in 2018, seems to be doing rather well for itself. It&#8217;s hit another sales milestone, with over 2 million units sold worldwide, and was also downloaded 8 million times in 2021 thanks to a free Epic Games Story giveaway. At last count, in April 2019, <em>Vampyr </em><a href="https://gamingbolt.com/dontnod-entertainment-and-focus-home-interactive-partnering-up-for-another-project-vampyr-sells-1-million">had sold over a million units</a>.</p>
<p><em>Twin Mirror </em>is available on PS4, Xbox One, and PC, while <em>Vampyr </em>is available on those three platforms in addition to the Nintendo Switch.</p>
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		<title>Dontnod and Focus Entertainment&#8217;s Next RPG Will &#8220;Ramp up Development&#8221; This Year</title>
		<link>https://gamingbolt.com/dontnod-and-focus-entertainments-next-rpg-will-ramp-up-development-this-year</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 24 Feb 2022 13:12:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=509581</guid>

					<description><![CDATA[This will also entail "the launch of a new production line dedicated to this segment," the French developer confirms. ]]></description>
										<content:encoded><![CDATA[<p>Dontnod Entertainment has largely been known for its excellent narrative-driven adventure titles like <em>Life is Strange </em>and <em><a href="https://gamingbolt.com/tell-me-why-review-life-is-strange">Tell Me Why</a>, </em>but the French studio has had some success in other genres as well. Back in 2018, the developer partnered with publisher Focus Entertainment (then known as Focus Home Interactive) for action RPG <a href="https://gamingbolt.com/vampyr-review"><em>Vampyr</em></a>, and following its success, it was announced in April 2019 that the two companies <a href="https://gamingbolt.com/dontnod-entertainment-and-focus-home-interactive-partnering-up-for-another-project-vampyr-sells-1-million">would be partnering up on another game</a>.</p>
<p>Updates on that project have been scant since then, but it seems it&#8217;s moving full steam ahead. In a report outlining the company&#8217;s outlook for 2022, Dontnod Entertainment <a href="https://www.actusnews.com/fr/dontnod-entertainment/cp/2022/02/23/2021-business-review-and-development-outlooks" target="_blank" rel="noopener">confirmed</a> that it would be ramping up development on the Focus Entertainment-published action RPG.</p>
<p>&#8220;In 2022 DONTNOD will strengthen its production capacity in the buoyant action-RPG segment, through the ramp-up of development of Project 8 with Focus Entertainment and the launch of a new production line dedicated to this segment,&#8221; the developer says.</p>
<p>Details on the game are still scant, but back in 2019, it was said that it would be &#8220;one of the most ambitious in the history of the publisher and the studio.&#8221;</p>
<p>Meanwhile, Dontnod has reiterated that <a href="https://gamingbolt.com/dontnod-entertainment-has-6-games-in-production-right-now">it has a total of six games in development right now</a>. Previously, the studio has also said that it <a href="https://gamingbolt.com/dontnod-entertainment-plans-5-self-published-titles-between-2022-and-2025">plans to self-publish five games by 2025</a>. Beyond that, it will also be publishing two indie-developed games in PortaPlay&#8217;s <em><a href="https://gamingbolt.com/gerda-a-flame-in-winter-marks-dontnod-entertainments-publishing-debut">Gerda: A Flame in Winter</a> </em>and <a href="https://gamingbolt.com/dontnod-entertainment-will-publish-studio-tolimas-next-game">Studio Tolima&#8217;s next game</a>.</p>
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		<title>Dontnod Entertainment Will Publish Studio Tolima&#8217;s Next Game</title>
		<link>https://gamingbolt.com/dontnod-entertainment-will-publish-studio-tolimas-next-game</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 24 Feb 2022 12:49:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=509571</guid>

					<description><![CDATA[The French company is further expanding its presence in the publishing space and will partner with Belgium-based Studio Tolima. ]]></description>
										<content:encoded><![CDATA[<p>Dontnod Entertainment may have started out as a small team making relatively niche games like <em>Life is Strange</em>, but the company <a href="https://gamingbolt.com/dontnod-opens-new-office-in-canada-multiple-projects-planned-for-2021-and-onward">has been expanding</a> in significant ways of late. Just a couple of months ago, it was announced that indie studio PortaPlay&#8217;s narrative lite-RPG <em>Gerda: A Flame in Winter </em><a href="https://gamingbolt.com/gerda-a-flame-in-winter-marks-dontnod-entertainments-publishing-debut">would mark the studio&#8217;s publishing debut</a>, and now, we know what the next step in that journey is going to be as well.</p>
<p>Dontnod Entertainment has <a href="https://www.actusnews.com/fr/dontnod-entertainment/cp/2022/02/23/dontnod-pursues-its-external-publishing-strategy-through-a-new-co-production" target="_blank" rel="noopener">announced</a> that it will also be publishing the next game by Belgium-based team Studio Tolima. The deal will also see the company co-producing the title with the developer, with Dontnod providing &#8220;its knowledge and experience acquired with its previous titles&#8221; to Studio Tolima &#8220;in order to support this future creation in its development and marketing.&#8221;</p>
<p>While the full extent of this co-production deal and what it will entail behind-the-scenes hasn&#8217;t been detailed, Dontnod says in its announcement, &#8220;This controlled co-production, developed by a handful of talents and based on a minimalist universe, offers significant adaptation potential both in terms of media (PC, mobile, tablet) and language versions to address the most dynamic markets.&#8221;</p>
<p>Dontnod Entertainment will hold the majority rights of the IP, whatever it turns out to be- details on what sort of a game is in the works or what genre it will fall in are scant for now. That said, the company says its publishing and marketing departments &#8220;have been strengthened and are now made of more than 20 talents&#8221; and will allow it to &#8220;support future game releases, whether self-published or developed by external studios.&#8221;</p>
<p>In addition to publishing titles developed by external partners, Dontnod Entertainment also currently plans on releasing five self-published internally developed titles by 2025. Read more on that <a href="https://gamingbolt.com/dontnod-entertainment-plans-5-self-published-titles-between-2022-and-2025">through here</a>.</p>
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		<title>Gerda: A Flame in Winter Marks Dontnod Entertainment&#8217;s Publishing Debut</title>
		<link>https://gamingbolt.com/gerda-a-flame-in-winter-marks-dontnod-entertainments-publishing-debut</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 17 Dec 2021 04:48:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=503240</guid>

					<description><![CDATA[Gerda: A Flame in Winter is a narrative driven lite-RPG set against the backdrop of WW2 in Denmark, developed by PortaPlay and published by Dontnod.]]></description>
										<content:encoded><![CDATA[<p>Developer PortaPlay very recently announced its upcoming project <em>Gerda: A Flame in Winter</em>, a narrative lite-RPG for Nintendo Switch and PC. Check out the announcement teaser trailer down below.</p>
<p><em>Gerda: A Flame In Winter</em> is set against the backdrop of World War 2, in Germany-occupied Denmark, and is supposedly inspired by real-life events. The game mostly focuses on the narrative side of things as players take control of Gerda, a nurse who she tries to save her loved ones while maintaining her code of honor. How it will all play out is still a mystery, but the concept looks intriguing either way.</p>
<p>Interestingly enough,<em> Gerda: A Flame in Winter</em> also marks the <a href="https://gamingbolt.com/dontnod-entertainment-plans-5-self-published-titles-between-2022-and-2025">publishing debut for Dontnod Entertainment</a> of<em> Life Is Strange</em> and <em>Twin Mirror</em> fame. The game will be releasing on Nintendo Switch and PC (via <a href="https://store.steampowered.com/app/1771360/Gerda_A_Flame_in_Winter/" target="_blank" rel="noopener">Steam</a>) sometime next year. <em>Gerda</em> is sure to come back with new details, so stay tuned for more updates.</p>
<p><iframe title="Gerda: A Flame In Winter - Announcement Teaser" width="500" height="281" src="https://www.youtube.com/embed/BLqqysDBUHo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Vampyr Update Adds 1440p/60 FPS Support on PS5 and Xbox Series X</title>
		<link>https://gamingbolt.com/vampyr-update-adds-1440p-60-fps-support-on-ps5-and-xbox-series-x</link>
					<comments>https://gamingbolt.com/vampyr-update-adds-1440p-60-fps-support-on-ps5-and-xbox-series-x#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Oct 2021 15:31:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Vampyr]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=497053</guid>

					<description><![CDATA[On PS4 Pro and Xbox Series S, Dontnod Entertainment's RPG now runs at 1440p and 30 FPS, while on the Xbox One X, it runs at 1296p and 30 FPS.]]></description>
										<content:encoded><![CDATA[<p>Dontnod Entertainment&#8217;s 2018 RPG <em>Vampyr </em>might not have been their best or most polished game, but it was very much a diamond in the rough, and had more than enough going for it to be able to amass a sizeable audience and fanbase.</p>
<p>Now, you can play the game on consoles once again (or for the first time, if you haven&#8217;t yet jumped it) with improved resolution and performance. Dontnod Entertainment recently took to Twitter via the game&#8217;s official page and announced that a new patch for it has now gone live, following which it runs at 1440p and 60 FPS on PS5 and Xbox Series X. Meanwhile, Xbox Series S and PS4 Pro players can enjoy the game at 1440p and 30 FPS, while Xbox One X will run the game at 1296p and 30 FPS.</p>
<p><em>Vampyr </em>is available on PS4, Xbox One, PC, and Nintendo Switch. You can read our review of the game <a href="https://gamingbolt.com/vampyr-review">through here</a>.</p>
<p>Back in April 2019, publisher Focus Entertainment (known then as Focus Home Interactive) announced that the game had <a href="https://gamingbolt.com/dontnod-entertainment-and-focus-home-interactive-partnering-up-for-another-project-vampyr-sells-1-million">sold over 1 million units</a>, and that the publisher and developer Dontnod Entertainment were going to collaborate on another new project. There have been no updates on that project since then.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">PS5: 1440p / 60 FPS<br />PS4 Pro: 1440p / 30FPS<br />XSX: 1440p / 60 FPS<br />XSS: 1440p / 30FPS<br />Xbox One X: 1296p 30 FPS</p>
<p>&mdash; Vampyr Game (@VampyrGame) <a href="https://twitter.com/VampyrGame/status/1450780483177095176?ref_src=twsrc%5Etfw">October 20, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Life is Strange: Remastered Collection Delayed to Early 2022</title>
		<link>https://gamingbolt.com/life-is-strange-remastered-collection-delayed-to-early-2022</link>
					<comments>https://gamingbolt.com/life-is-strange-remastered-collection-delayed-to-early-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Aug 2021 17:19:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[deck nine]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[Life is Strange Remastered]]></category>
		<category><![CDATA[Life is Strange Remastered Collection]]></category>
		<category><![CDATA[Life is Strange: Before the Storm Remastered]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=489668</guid>

					<description><![CDATA[Due to the pressures of the ongoing pandemic, the development team will receive more time to work on the remastered titles.]]></description>
										<content:encoded><![CDATA[<p>Deck Nine Games has announced that <a href="https://gamingbolt.com/life-is-strange-remastered-collection-gameplay-officially-debuts"><em>Life is Strange: Remastered Collection</em></a>, which features remasters of <em>Life is Strange</em> and <em>Life is Strange: Before the Storm</em>, has been delayed. Instead of September, it will now be releasing in early 2022. <a href="https://gamingbolt.com/life-is-strange-true-colors-gameplay-trailer-focuses-on-alexs-psychic-powers-of-empathy">Life is Strange: True Colors</a> is still on track for its release on September 10th while its <em>Wavelengths</em> DLC arrives on September 30th.</p>
<p>As for the reason behind the delay, the developer cited the current pandemic. It wants to &#8220;alleviate any additional pressure&#8221; on the team by providing more time between the release of <em>Life is Strange: True Colors</em> and the <em>Remastered Collection</em>. More details will be revealed in the coming months but a first look trailer will premiere tomorrow for <em>Wavelengths</em> in the meantime.</p>
<p><em>Life is Strange: Remastered Collection</em> is in development for Xbox One, Xbox Series X/S, PS4, PS5, PC, Google Stadia and Nintendo Switch. Along with the first two games in the series, which sport improved visuals, it also adds improvements to the gameplay and puzzles. Bonus content like the <em>Farewell</em> episode and Chloe&#8217;s outfits are also included.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">An update from the Life is Strange team <a href="https://t.co/0nty0TFMYJ">pic.twitter.com/0nty0TFMYJ</a></p>
<p>&mdash; Life is Strange (@LifeIsStrange) <a href="https://twitter.com/LifeIsStrange/status/1425494868646899717?ref_src=twsrc%5Etfw">August 11, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Xbox Game Studios is Not Mandating Every Game to be Live Service</title>
		<link>https://gamingbolt.com/xbox-game-studios-not-mandating-every-game-to-be-live-service</link>
					<comments>https://gamingbolt.com/xbox-game-studios-not-mandating-every-game-to-be-live-service#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 13 Jul 2021 13:25:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<category><![CDATA[double fine productions]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Psychonauts 2]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[Tell Me Why]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=486530</guid>

					<description><![CDATA[Matt Booty isn't going to tell Psychonauts 2 director Tim Schafer to make a game "that has seasons and goes on for five years."]]></description>
										<content:encoded><![CDATA[<p>Despite <a href="https://gamingbolt.com/anthem-next-has-been-officially-cancelled">numerous high-profile failures</a> in the live service genre, many companies <a href="https://gamingbolt.com/assassins-creed-infinity-officially-confirmed-by-ubisoft">continue to pursue the model</a> in some form or fashion. Xbox Game Studios is in an advantageous position with live service titles like <a href="https://gamingbolt.com/sea-of-thieves-crosses-20-million-players"><em>Sea of Thieves</em></a> and even <a href="https://gamingbolt.com/fallout-76-design-director-hopes-people-will-give-game-second-chance-after-its-many-updates"><em>Fallout 76</em></a> performing quite well. But that doesn&#8217;t meant it&#8217;s in a hurry to have every game be an &#8220;ongoing, sustained game&#8221; as per Matt Booty.</p>
<p>The Xbox Game Studios head told <a href="https://www.theguardian.com/games/2021/jul/13/phil-spencer-future-of-microsoft-xbox-risks-narrative-games" target="_blank" rel="noopener">The Guardian</a> that, &#8220;We don’t have any direction or mandate that says every game has to be an ongoing, sustained game.&#8221; <em>Psychonauts</em>, which <a href="https://gamingbolt.com/psychonauts-2-out-on-august-25th-new-gameplay-reveals-psychic-hijinks">has a sequel out on August 25th</a>, and Double Fine Productions were provided as an example. &#8220;There might be a <em>Psychonauts 3</em>, but I’m not going to tell [designer] Tim Schafer to go make it. Knowing the history of games that he makes, I don’t think he’s going to be making a game that has seasons and goes on for five years.”</p>
<p>Even with the success of games like <em>Sea of Thieves</em> and <em>Halo Infinite</em> delving into the live service model, Booty says that Xbox still values standalone titles. “<em>Sea of Thieves</em> has longevity and we’re going to have <em>Halo</em> multiplayer start to be based around seasons, but Compulsion Games, our studio in Montreal, weren’t told to go build something that’s going to have seasons or six pieces of DLC or something. <em>Tell Me Why</em> was an important story for us to get out there, but there is no mandate that they’ve got to go figure out how to do seasons for that game.”</p>
<p>Of course, this can also be seen in <em>Halo Infinite</em> which, <a href="https://gamingbolt.com/halo-infinite-seasons-will-give-multiplayer-characters-a-vital-active-role-in-the-universe">despite having seasons</a> and an evolving platform, is still providing a fairly robust campaign. As it stands, Xbox Game Studios has a lot in the pipeline for the coming years, from the <a href="https://gamingbolt.com/fable-team-is-just-amazing-cant-wait-to-show-more-phil-spencer">next<em> Fable</em></a> and <a href="https://gamingbolt.com/forza-horizon-5-uses-ray-tracing-for-its-audio-design"><em>Forza Horizon 5</em></a> to <em><a href="https://gamingbolt.com/fable-perfect-dark-and-avowed-wont-release-before-2023-rumor">Perfect Dark</a>, <a href="https://gamingbolt.com/state-of-decay-3-is-in-early-pre-production-undead-labs">State of Decay 3</a></em> and <a href="https://gamingbolt.com/avowed-is-going-to-have-distinct-differences-from-the-elder-scrolls-phil-spencer"><em>Avowed</em></a>. This doesn&#8217;t include projects where it&#8217;s tying up with developers like Avalanche Studios for <a href="https://gamingbolt.com/contraband-is-an-xbox-exclusive-due-to-the-grandness-of-the-project-avalanche"><em>Contraband</em></a> or IO Interactive for the rumored <a href="https://gamingbolt.com/io-interactive-is-reportedly-working-on-an-xbox-fantasy-rpg-codenamed-project-dragon"><em>Project Dragon</em></a>. To say that it has enough room for both live service and standalone, narrative-focused games would be an understatement.</p>
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