Announced in 2023, the single-player title was in development under Kevin Stephens, former studio head of Monolith Productions.
Codemasters’ F1 returns with innovations enough to rival Lewis Hamilton’s trophy cabinet.
Voice actor Alix Wilton Regan also mentioned that she felt devastated for BioWare as a studio because of mixed reactions to the game.
The multiplayer shooter has seen quite a bit of a resurgence in terms of players numbers for the Steam release in recent times.
F1 25 producer Si Lumb has revealed the studio's love for Sony's PSSR, and how it allowed the studio to push the visuals harder.
Resolution Mode runs in 8K and 60 Hz while offering ray traced dynamic diffuse global illumination while racing on tracks.
Leading up to the upcoming launch of F1 racing game F1 25, Codemasters was kind enough to answer a few of our questions.
Star Wars Battlefront 2 has been seeing a steady rise in concurrent player numbers since earlier this month, and the devs are excited.
This change would, for example, allow a medic to avoid frontline combat by letting them use a sniper-rifle and maintain distance.
Eight years after its rocky launch, Star Wars Battlefront II has evolved into a vastly improved and fan-appreciated experience.
The primary purpose of the 72-hour one-time-only playtest will be to test the performance of Battlefield 6's pre-alpha servers.
F1 25 aims to deliver the most immersive Formula 1 experience yet, with new features, updated cars, and deeper modes.
In emails to employees, CEO Andrew Wilson and EA Entertainment president Laura Miele explained new remote work policies going forward.
The job listing also reaffirms that Iron Man is being developed using Unreal Engine 5, asking for the applicant to be familiar with it.
In a video explaining the story of BioWare from 2017 onwards, Mark Darrah spoke about EA's general lack of support for the franchise.
During a recent earnings call, CEO Andrew Wilson spoke about EA having games available at different price points being a good thing.
EA CEO Andrew Wilson spoke about how game development often takes several years, making it hard to react to sudden announcements.
The developers also want to focus on the balance between weapon damage for different archetypes, movement options, and destruction.
In a recent earnings call, EA CEO Andrew Wilson spoke about how more than 600,000 players have spent "1,000s of hours" with the playtest.
The next entry in the shooter franchise will be "a pivotal step in delivering on our next generation of blockbuster entertainment," EA says.