The 25-minute plus showcase reveals incredible combat sequences and environments ahead of the game's June 22nd release on PS5.
Square Enix and Sony will show off over 20 minutes of gameplay footage, showcasing more of the world, combat, and more.
As players unlock new locations, they can visit them at any time. Some will even have brand-new side quests, hunts, and more.
The highly anticipated action RPG has wrapped up development ahead of its launch in June, Square Enix has confirmed.
The DualSense is also supported, with adaptive triggers used when opening heavy doors and haptic feedback creating "subtle vibrations."
Producer Naoki Yoshida has revealed details on what players can look forward to from the RPG's Quality and Performance modes.
Various Eikon battles, including a shoot 'em up stage, are showcased in extensive new gameplay footage at PAX East 2023.
Slice foes to pieces with Odin's Zantetsuken or unleash a rain of projectiles with Bahamut's Megaflare in the upcoming action RPG.
Lava-filled caverns, ancient ruins, vast plains, burned-out towns, and more await fans on June 22nd when it launches for PS5.
Squeezing through gaps while the game loads in the next area isn't something that's going to go away anytime soon.
Along with setting up his wolf companion for attacks, Clive and Torgal can extend and finish each other's combos in several ways.
Square Enix has refused to divulge the engine powering its upcoming action RPG, which launches on June 22nd exclusively for PS5.
Producer Naoki Yoshida confirms that Sony's development support on the RPG was one of the factors responsible for its timed exclusivity deal.
Several new details have emerged on Square Enix's upcoming RPG.
The developer throws "down the gauntlet" and offers "a challenge that is "above and beyond what you see in Devil May Cry 5."
"If we didn't have the memory and the transfer speed of the SSD that the PS5 has, we would still be in development right now," says combat director Ryoto Suzuki.
"We didn't create any [hidden dungeons or maps] because we wanted players to focus more on the main scenario and not have this feeling that you have to go to this area and clear this area," says game ...
Producer Naoki Yoshida has confirmed that the upcoming RPG's demo will let players carry over their progress into the full game.
"We have hundreds of entries available, but players can also choose to ignore them and enjoy the game without feeling bogged down," says localization director Michael-Christopher Koji Fox.
Instead, accessibility settings will be provided through in-game items known as Timely accessories, which will enable to separate modes.