Archive For final fantasy 16 Tag

Final Fantasy 16 – Combat, Cid’s Hideaway and Epic Eikon Battles Revealed in New State of Play

Final Fantasy 16 – Combat, Cid’s Hideaway and Epic Eikon Battles Revealed in New State of Play

The 25-minute plus showcase reveals incredible combat sequences and environments ahead of the game's June 22nd release on PS5.

Final Fantasy 16 State of Play Set for April 13

Final Fantasy 16 State of Play Set for April 13

Square Enix and Sony will show off over 20 minutes of gameplay footage, showcasing more of the world, combat, and more.

Final Fantasy 16’s Structure is Similar to Final Fantasy 10 and 12, World Map Explained

Final Fantasy 16’s Structure is Similar to Final Fantasy 10 and 12, World Map Explained

As players unlock new locations, they can visit them at any time. Some will even have brand-new side quests, hunts, and more.

Final Fantasy 16 Has Officially Gone Gold

Final Fantasy 16 Has Officially Gone Gold

The highly anticipated action RPG has wrapped up development ahead of its launch in June, Square Enix has confirmed.

Final Fantasy 16’s Visuals are Only Possible Thanks to PS5’s Memory and SSD, Director Says

Final Fantasy 16’s Visuals are Only Possible Thanks to PS5’s Memory and SSD, Director Says

The DualSense is also supported, with adaptive triggers used when opening heavy doors and haptic feedback creating "subtle vibrations."

Final Fantasy 16 Will Feature 4K/30 FPS and 1440p/60 FPS Modes

Final Fantasy 16 Will Feature 4K/30 FPS and 1440p/60 FPS Modes

Producer Naoki Yoshida has revealed details on what players can look forward to from the RPG's Quality and Performance modes.

Final Fantasy 16 – Raw Gameplay, Vendors, New Eikon Battles and More Revealed

Final Fantasy 16 – Raw Gameplay, Vendors, New Eikon Battles and More Revealed

Various Eikon battles, including a shoot 'em up stage, are showcased in extensive new gameplay footage at PAX East 2023.

Final Fantasy 16 – Story, Combat, Eikonic Abilities and More Showcased in New Gameplay

Final Fantasy 16 – Story, Combat, Eikonic Abilities and More Showcased in New Gameplay

Slice foes to pieces with Odin's Zantetsuken or unleash a rain of projectiles with Bahamut's Megaflare in the upcoming action RPG.

Final Fantasy 16 Trailer Showcases the World of Valisthea

Final Fantasy 16 Trailer Showcases the World of Valisthea

Lava-filled caverns, ancient ruins, vast plains, burned-out towns, and more await fans on June 22nd when it launches for PS5.

Final Fantasy 16 Might be a Current-Gen Exclusive, but You’ll Still be Squeezing Through Gaps

Final Fantasy 16 Might be a Current-Gen Exclusive, but You’ll Still be Squeezing Through Gaps

Squeezing through gaps while the game loads in the next area isn't something that's going to go away anytime soon.

Final Fantasy 16 Combat Clip Showcases Combination Attacks with Torgal

Final Fantasy 16 Combat Clip Showcases Combination Attacks with Torgal

Along with setting up his wolf companion for attacks, Clive and Torgal can extend and finish each other's combos in several ways.

Final Fantasy 16 is Not Running on Luminous or Unreal Engine

Final Fantasy 16 is Not Running on Luminous or Unreal Engine

Square Enix has refused to divulge the engine powering its upcoming action RPG, which launches on June 22nd exclusively for PS5.

Final Fantasy 16 Received Development Support from Sony

Final Fantasy 16 Received Development Support from Sony

Producer Naoki Yoshida confirms that Sony's development support on the RPG was one of the factors responsible for its timed exclusivity deal.

10 New Things We’ve Learned About Final Fantasy 16

10 New Things We’ve Learned About Final Fantasy 16

Several new details have emerged on Square Enix's upcoming RPG.

Final Fantasy 16 Features Arcade-Style Mode With High Scores in Second Playthrough

Final Fantasy 16 Features Arcade-Style Mode With High Scores in Second Playthrough

The developer throws "down the gauntlet" and offers "a challenge that is "above and beyond what you see in Devil May Cry 5."

Final Fantasy 16 Devs Explain Why it isn’t Cross-Gen

Final Fantasy 16 Devs Explain Why it isn’t Cross-Gen

"If we didn't have the memory and the transfer speed of the SSD that the PS5 has, we would still be in development right now," says combat director Ryoto Suzuki.

Final Fantasy 16 Has Four Large Zones, but No Optional Dungeons

Final Fantasy 16 Has Four Large Zones, but No Optional Dungeons

"We didn't create any [hidden dungeons or maps] because we wanted players to focus more on the main scenario and not have this feeling that you have to go to this area and clear this area," says game ...

Final Fantasy 16 Demo Will Release Roughly Two Weeks Before Launch and Allow Save Data Transfer

Final Fantasy 16 Demo Will Release Roughly Two Weeks Before Launch and Allow Save Data Transfer

Producer Naoki Yoshida has confirmed that the upcoming RPG's demo will let players carry over their progress into the full game.

Final Fantasy 16 Will Feature an Active Time Lore System with “Hundreds” of Lore Entries

Final Fantasy 16 Will Feature an Active Time Lore System with “Hundreds” of Lore Entries

"We have hundreds of entries available, but players can also choose to ignore them and enjoy the game without feeling bogged down," says localization director Michael-Christopher Koji Fox.

Final Fantasy 16 Won’t Have Multiple Difficulty Options

Final Fantasy 16 Won’t Have Multiple Difficulty Options

Instead, accessibility settings will be provided through in-game items known as Timely accessories, which will enable to separate modes.