Sekiro: Shadows Die Twice's lead game designer Masaru Yamamura explains how tutorials will function in the game.
FromSoftware's Hidetaka Miyazaki also confirms that enemy NPCs can attack each other.
"It was just supposed to be a little homage, but people kind of expected Bloodborne 2 and it kind of got a little bit crazy," says the FromSoftware chief.
"If it was a studio that really loved the original work and really put their heart and soul into realizing it again, then that’s something I would enjoy," says Hidetaka Miyazaki.
These two aspects of gameplay will apparently tie in together neatly in Sekiro.
"This is not Dark Souls, this is not Bloodborne," says lead game designer Masaru Yamamura.
"The traversal options allow much more dynamic movement within the boss arena, both for yourself and the boss character themselve," says Miyazaki.
A place within a memory, Hirata Estates provides plenty of room for exploration.
"Particularly from the mid-game onward, the world really opens up," says director Hidetaka Miyazaki.
Sekiro's progression will involve skill trees, upgrades, and more.
A look back at the classic stealth franchise.
Masanori Takeuchi also says the studio would like to keep making mecha games in the future.
A decidedly unsurprising turn of events.
Don't hold your breath for a return to Yharnam anytime soon.
FromSoftware might be teasing a follow-up to what is possibly their best creation ever.
“If your curiosity is piqued, don’t worry about it and just give it a try...”
FromSoftware disappoints with its first VR venture.
Nailing the precision of movement, especially in handheld mode, was one of the challenges.
Everything you need to know about Deracine.
Though there will be plenty of avenues for speed running, a full stealth playthrough likely won't be possible.