Archive For Ghost of Tsushima Tag

Ghost Of Tsushima’s Epic Japanese Trailer Mixes Cinematics And Gameplay

Ghost Of Tsushima’s Epic Japanese Trailer Mixes Cinematics And Gameplay

Probably the best trailer of the upcoming open world game so far.

Ghost of Tsushima Wiki – Everything You Need To Know About The Game

Ghost of Tsushima Wiki – Everything You Need To Know About The Game

Everything you need to know about Ghost of Tsushima.

Ghost of Tsushima – Enemy Health Will Never Increase at Higher Difficulties

Ghost of Tsushima – Enemy Health Will Never Increase at Higher Difficulties

Combat is "all about the player's skill," says game director Nate Fox.

Ghost of Tsushima’s “Number One Inspiration” Was Red Dead Redemption 1

Ghost of Tsushima’s “Number One Inspiration” Was Red Dead Redemption 1

Sucker Punch says the game also took a lot of cues from Breath of the Wild.

Ghost of Tsushima Has Multiple Difficulty Levels, Developer Confirms

Ghost of Tsushima Has Multiple Difficulty Levels, Developer Confirms

"This is an effort to try to get as many players as possible," says creative director Jason Connell.

Ghost Of Tsushima – Some Weapons, Missions, Abilities, And More Are Missable Without Exploration

Ghost Of Tsushima – Some Weapons, Missions, Abilities, And More Are Missable Without Exploration

Sucker Punch wants you to be a wandering samurai.

Ghost of Tsushima’s Stealth Combat Focuses On Striking Fear Into Enemies

Ghost of Tsushima’s Stealth Combat Focuses On Striking Fear Into Enemies

The fear of enemies should give you an upper hand.

Ghost Of Tsushima Won’t Force You To Choose Between Samurai And Ghost In Combat

Ghost Of Tsushima Won’t Force You To Choose Between Samurai And Ghost In Combat

You mix and match abilities from the two if the need arises.

Ghost of Tsushima’s Black-and-White Mode Helped Make the Game More Accessible

Ghost of Tsushima’s Black-and-White Mode Helped Make the Game More Accessible

Sucker Punch took cues from colourblind modes for the same.

Ghost of Tsushima Creative Director Explains How Stances Work In Combat

Ghost of Tsushima Creative Director Explains How Stances Work In Combat

Jin has various stances up his sleeve to deal with different threats.

Ghost Of Tsushima Has “Huge” Map With Snowy Mountains, Bamboo Forests, And More

Ghost Of Tsushima Has “Huge” Map With Snowy Mountains, Bamboo Forests, And More

Nate Fox says what you saw in the State of Play was "zoomed in."

Ghost Of Tsushima Will Feature Many Hidden Secrets And Side Stories

Ghost Of Tsushima Will Feature Many Hidden Secrets And Side Stories

Get lost in the world and you can't know what you'll come across.

Ghost Of Tsushima’s Combat Is “Very Challenging,” Has Stand-off Duels With Other Swordsmen

Ghost Of Tsushima’s Combat Is “Very Challenging,” Has Stand-off Duels With Other Swordsmen

Movie-like duels are part of what Sucker Punch promises to be a hard fought battle.

Ghost of Tsushima Will “Pull Out Every Little Ounce of Performance” From the PS4

Ghost of Tsushima Will “Pull Out Every Little Ounce of Performance” From the PS4

Creative director Jason Connell calls the game's technical achievements "stunning."

Ghost of Tsushima Is Sucker Punch’s Biggest Game Ever “By a Landslide”

Ghost of Tsushima Is Sucker Punch’s Biggest Game Ever “By a Landslide”

"It's a lot bigger than InFamous: Second Son," says creative director Jason Connell.

Ghost of Tsushima Receives New Details on Combat, Weapons, and More

Ghost of Tsushima Receives New Details on Combat, Weapons, and More

New info on exploration and side content also emerges.

Ghost Of Tsushima Confirmed To Not Have Karma System, Focused On Set Character Development

Ghost Of Tsushima Confirmed To Not Have Karma System, Focused On Set Character Development

The game is about Jin's evolution to a Ghost.

Ghost Of Tsushima’s State Of Play Was The Most-Watched To Date

Ghost Of Tsushima’s State Of Play Was The Most-Watched To Date

People are hungry for that samurai action.

Ghost of Tsushima Will Be Over 40-50 Hours Long With Optional Activities

Ghost of Tsushima Will Be Over 40-50 Hours Long With Optional Activities

Sucker Punch's upcoming open world game will have plenty of content on offer.

Ghost of Tsushima’s Combat Is “Really Grounded and Lethally Precise”

Ghost of Tsushima’s Combat Is “Really Grounded and Lethally Precise”

According to Sucker Punch, players can die very quickly during combat.