The screenshots were seemingly leaked by an X user who had not signed an NDA. Among the things revealed are new abilities and weapons.
Originally planning for ten live service titles, the PS5 manufacturer is left with little more than excessive losses and cancelled projects.
Bungie will utilize the coming months to improve rewards, visual fidelity, and more before announcing a new date this Fall.
PlayStation Studios head Hermen Hulst acknowledges "varied" feedback from closed alpha but "that's why you do this testing."
Between unauthorized art asset usage and reports of declining morale, Bungie's extraction shooter just can't catch a break.
There are allegedly high sales expectations for Bungie's controversial extraction shooter when it launches on September 23rd.
Bungie has allegedly "pulled the plug" on the extraction shooter's marketing strategy, which included releasing a new trailer in June.
Reports allege that the "vibes have never been worse" following mixed impressions and a recent controversy over stolen art assets.
Bungie said that it will be implementing stricter checks to ensure that all artwork used in its assets are attributed correctly.
Gameplay director Andrew Witts said the aim assist features are currently experimental and not in the "most perfect spot."
The studio has previously mentioned that Marathon will not be a full-priced game. Rumours indicate pricing similar to Helldivers 2.
There are reportedly no plans to go free-to-play. Pre-orders also allegedly go live around the same time as the open beta.
Bungie has reportedly limited the closed alpha's participants to prevent things from breaking and seemingly expected leaks.
References to the original Marathon trilogy and Bungie's cult-classic cyberpunk action title abound in the new cinematic.
On the lower end, Bungie's extraction shooter needs an Intel Core i56600, a GTX 1050 Ti, 8 GB of RAM and only 6 GB of installation space.
The Concord developer spoke about their time in the industry, and the excitement they felt at seeing developers working on Marathon.
And by "rollercoaster," I mean a ride with potentially many ups and downs that may only really reward those who stick with it.
Game director Joe Ziegler spoke about how Marathon wants to bring in an audience that is already used to sandbox-styled gameplay.
Joe Ziegler says the team is "committing" to making the game "really awesome," and the starting point is currently "really strong."
According to game director Joe Ziegler, proximity chat will only arrive in Marathon if the problem of player toxicity can be solved.