Introduced in Final Fantasy 7 Rebirth, the mode uses PlayStation Spectral Super Resolution to target 60 FPS and upscale at 4K.
"Destiny is foundational to Bungie’s future," as the developer promises "more stories to tell" and "new worlds to build."
Porting work is "going very well," says technical producer Cristina Vega, but "We can't quite say we've reached the final stage yet."
The trailer for Thief: The Dark Project Remastered clocks in at just over 90 seconds in length, giving us a good look at its updated visuals.
How can you weaponise decoys, invisibility and teleportation? Very easily, as showcased by Bloober Team in this new presentation.
Players will encounter the option at a "certain point", which will adjust their level accordingly and deliver a more linear experience.
Naoki Hamaguchi also reveals that he's completed 46 playthroughs of the massive RPG, sneaking in playtime "even on business trips."
From a mysterious new dimension to expanded combat and buildcrafting, Minecraft Dungeons II is set to expand the original’s format.
The upcoming DLC may be the main focus, but that doesn't mean the base game is being neglected, as recent patches have shown.
Marcus and Dom take center stage once more in a throwback to a pivotal period in Sera's history. Here's what you should know.
Lead engineer Jin-hwan Kim spoke about wanting to avoid relying on technology made by external companies for "core competencies".
What secrets lie within the fog? Screen Burn's first-person horror is out on September 24th, so we won't have to wait long to find out.
Silent Hill: Townfall hits all the notes you’d want from a Silent Hill game, delivering one of 2026’s best horror games in the process.
Since fans wanted to see more of other characters, Naoki Hamaguchi and his team "very much wanted to have content" that delves into them.
Game director Ralph Fulton also believes there was "a little bit of pride in proving we could cut it in a different genre.”
However, Naoki Hamaguchi reassures fans that it's committed to meeting expectations and delivering a work "we can be truly proud of."
"The alien is the perfect hunter. It will adapt to those situations, to those environments," says principal UI artist Laura Mouther.
Embark Studios will detail its "biggest update yet" for the extraction shooter, launching on October 8th with a new map.
Capcom's Takuro Hiraoka also acknowledges a "gap in expectations" for the base game because players were "so good and so skilled."
Players can choose between Standard and Expert control methods for aircraft and four difficulty options, from Rookie to Elite.