Dying Light's senior engine programmer Tomasz Szalkowski talks about the power of the console.
It has also made the development of The Crew much faster.
Will the PC version be any better than the disappointing Xbox 360 version?
Along with several bugs and issues.
Also marks the game's debut on PS4.
However, it is significantly easier to develop for than the PS3.
No more Dark Souls-inspired difficulty, thankfully.
Which is to say, it describes the game as basically as possible.
Refunds to be issued to those who bought the game.
New challenge maps, costumes and multiplayer content are to be had.
"I would definitely love to do more Wake."
"First to Xbox" tagline may be expiring sooner than we think.
Retail releases planned for both on Mac and PC in 2014.
Cajun appears at last.
PopCap Games producer Brian Lindley touches briefly on EA's "relationship" with Microsoft.
Iron Galaxy Studios' CEO Dave Lang on what makes this 'two button' fighter unique.
Community manager Abbie Heppe believes that always-online play shouldn't be forced on players.
Everything you need to know about The Crew.