The latest trailer also highlighted some of the visual enhancements S.T.A.L.K.E.R. 2: Heart of Chornobyl is getting for the PS5 Pro.
From August 21st, the base PS5 will cost $549.99, and the Digital Edition will retail for $499.99. The PS5 Pro will cost a whopping $749.99.
The next two quarters will see even more improvements and new features for GSC Game World's open-world sandbox survival shooter.
Ninja Theory's Gavin Costello also discusses the process of porting the action-adventure to PS5 ahead of its launch tomorrow.
The console shipped 2.5 million units during this period. Software sales for the PS5 and PS4 also collectively hit 65.9 million.
The prequel will also support 120Hz displays, but Hangar 13 has yet to specify the resolution of both graphics modes on consoles.
While the hardware in the PS6 is expected to need less power than the base PS5, it will still be more powerful than a PS5 Pro.
With this feature, we will be taking a look at how much would it cost if we try to build a PC that's comparative to a PS5 Pro in terms of gaming performance.
Ninja Theory’s narratively nuanced and visually stunning masterpiece is all set to enthrall a new set of players as it makes its long awaited debut on the PS5 and PS5 Pro.
Wuchang: Fallen Feathers offers deep combat and strong visuals, but plays it safe without pushing the genre forward.
Three modes will be available on both platforms - Quality, Balanced and Performance - ahead of the game's launch on July 24th.
The shoot-to-create action-adventure title is available three days early for those who pre-order a bundle with PixelJunk Eden 2.
Available now for Xbox Series X/S and PC, GSC Game World's sandbox shooter is the latest Xbox exclusive to make the jump to PS5.
"More realistic reflections and surfacing amplify the used-future design key to the look of our universe," says Survios' TQ Jefferson.
Lead architect behind the PS5 and PS5 Pro, Mark Cerny, has described the new technology as a "drop in replacement" for PSSR.
The publisher behind the game also revealed the developers' thoughts on having access to technologies like PSSR on modern consoles.
Remedy's Thomas Puha also confirms support for 3D audio, haptic feedback and adaptive triggers on Sony's consoles at launch.
"We try to stay at the forefront of modern visual technologies," says graphics R&D technical director Denis Sladkov.
Featuring PS5 Pro support, the demo represents an in-development version of the game with content "subject to change upon release."
IO Interactive also confirms that the action-adventure title will receive more details and gameplay footage later this year.