Archive For Rebel Wolves Tag

The Blood of Dawnwalker’s Level of Player Freedom is Compared With Classic Fallouts by Director

The Blood of Dawnwalker’s Level of Player Freedom is Compared With Classic Fallouts by Director

The director noted that The Blood of Dawnwalker won't have a "main quest". Rather players will have freedom to figure things out.

The Blood of Dawnwalker Will be a Story With Vampires, Not a Story About Just Vampires – Director

The Blood of Dawnwalker Will be a Story With Vampires, Not a Story About Just Vampires – Director

In an interview, Konrad Tomaszkiewicz also revealed that one of the major inspirations behind the title was Arkane's Dishonored.

The Blood of Dawnwalker Has a Baldur’s Gate 3-Style ‘Speak With Dead’ Spell

The Blood of Dawnwalker Has a Baldur’s Gate 3-Style ‘Speak With Dead’ Spell

The fantasy action RPG from former The Witcher 3 veterans is currently in pre-beta and still slated for release in 2026.

The Blood of Dawnwalker Gameplay Showcases Day and Night Quest Differences and Botched Vampires

The Blood of Dawnwalker Gameplay Showcases Day and Night Quest Differences and Botched Vampires

Rebel Wolves also outlines improvements made to the ability wheel and the camera, including a second option placed farther back.

The Blood of Dawnwalker’s Complex Notoriety System Outlined by Rebel Wolves

The Blood of Dawnwalker’s Complex Notoriety System Outlined by Rebel Wolves

Disrupting the Big Bad's plans can result in more patrols and curfews, but may also improve Coen's standing with rival factions.

The Blood of Dawnwalker Lets Players Use Time as a Currency Over its 30 Day Period

The Blood of Dawnwalker Lets Players Use Time as a Currency Over its 30 Day Period

Director Konrad Tomaszkiewicz said that players can even bribe characters with gold to do things so that they can save their own time.

The Blood of Dawnwalker Gets Deep Dive Video Showcasing Combat and Vampire Abilities

The Blood of Dawnwalker Gets Deep Dive Video Showcasing Combat and Vampire Abilities

The deep dive video also features game director Konrad Tomskiewicz and lead quest designer Rafal Jankowski discussing game design.

The Blood of Dawnwalker – Players Will Have to Ensure Coen Doesn’t Succumb to Blood Hunger

The Blood of Dawnwalker – Players Will Have to Ensure Coen Doesn’t Succumb to Blood Hunger

The studio has confirmed that, if the protagonist runs out of blood during the night, he might lose control and attack NPCs.

The Blood of Dawnwalker Features Kingdom Come: Deliverance-Style Combat, Boss Fight Revealed

The Blood of Dawnwalker Features Kingdom Come: Deliverance-Style Combat, Boss Fight Revealed

Directional combat requires exploiting weaknesses in defenses and utilising Hexes. He also gains different traversal abilities at night.

The Blood of Dawnwalker’s Dual Playstyle and World Design Detailed in Extensive Gameplay

The Blood of Dawnwalker’s Dual Playstyle and World Design Detailed in Extensive Gameplay

Learn about Coen's life during the day and night alongside the sheer density of the world and attention to detail in its cities.

The Blood of Dawnwalker Will Give Players the Freedom to Skip Meeting Entire Factions

The Blood of Dawnwalker Will Give Players the Freedom to Skip Meeting Entire Factions

Creative director Mateusz Tomaszkiewicz spoke about how player freedom is one of the most important parts of The Blood of Dawnwalker.

The Blood of Dawnwalker Releases in 2026, First Gameplay Revealed

The Blood of Dawnwalker Releases in 2026, First Gameplay Revealed

As a half-vampire, Coen embarks on a quest to save his family within 30 days or go on a tear and seek revenge against his sire.

The Blood of Dawnwalker is Not Being Affected by NetEase Investment Plans

The Blood of Dawnwalker is Not Being Affected by NetEase Investment Plans

While NetEase is seemingly pulling out of its international investments, The Blood of Dawnwalker's development is going as planned.

The Blood of Dawnwalker Will Focus on Player Agency and Freedom of Choice – Creative Director

The Blood of Dawnwalker Will Focus on Player Agency and Freedom of Choice – Creative Director

The Blood of Dawnwalker's developers want to focus on giving players as much freedom as possible while still featuring a rich narrative.

The Blood of Dawnwalker Will Use Time Limit Mechanic to Push the RPG Genre Forward – Creative Director

The Blood of Dawnwalker Will Use Time Limit Mechanic to Push the RPG Genre Forward – Creative Director

The Blood of Dawnwalker will feature a unique time-limit mechanic that only progresses with quests so that players can calmly explore.

The Blood of Dawnwalker Will Feature a Small Open World

The Blood of Dawnwalker Will Feature a Small Open World

Rebel Wolves' creative director Mateusz Tomaszkiewicz wants players to get to know the game's open world and explore without rushing.

The Blood of Dawnwalker’s In-Game Time Will Progress With Every Quest

The Blood of Dawnwalker’s In-Game Time Will Progress With Every Quest

Director Konrad Tomaszkiewicz said this was in response to The Witcher 3 players ignoring the main story to play Gwent non-stop.

The Blood of Dawnwalker Will Allow Players to Kill Important NPCs

The Blood of Dawnwalker Will Allow Players to Kill Important NPCs

Doubling down on the concept of a narrative sandbox, The Blood of Dawnwalker will allow players plenty of freedom in its story.

The Blood of Dawnwalker’s Campaign is 30 to 40 Hours Long, Says Creative Director

The Blood of Dawnwalker’s Campaign is 30 to 40 Hours Long, Says Creative Director

"If size is your measure, then yes, it's not the size of a AAA like The Witcher. But I don't know if the size is the measure, to be honest."

The Blood of Dawnwalker Will Feature “Narrative Sandbox” Where Players’ Actions Will Determine Story Outcomes

The Blood of Dawnwalker Will Feature “Narrative Sandbox” Where Players’ Actions Will Determine Story Outcomes

Even seemingly minor and inconsequential quests in The Blood of Dawnwalker might end up affecting the overall story, according to the studio.