Director Konrad Tomaszkiewicz says it's "similar to the classic Fallout games", where players can decide their path to reach the end.
Preliminary sales are unknown, but Rebel Wolves says it's a "better metric for us, because players tend to be reluctant to pre-order."
Game director Konrad Tomaszkiewicz says the team is "planning a roadmap" but has yet to nail down all the finer details.
Wait, what? Did this new glimpse into a game we’re very excited about introduce a present-day component to Coen’s story? We’ve got questions!
"We track your choices individually on a more detailed level,” says creative director Mateusz Tomaszkiewicz about the RPG.
Talking about the small world, Mateusz Tomaszkiewicz said that, while he likes open worlds, he finds large ones quite tiring.
Rebel Wolves’s debut title is looking like a breath of fresh air, and Coen’s got quite a few tricks up his sleeve as he takes the fight to Brencis and his cohort.
Senior quest designer Rafał Jankowski says it's "difficult enough" to discourage those who want to try, but it's definitely possible.
Of course, Mateusz Tomaszkiewicz says it can go up to 70 hours depending on difficulty, "how picky you are, how much you explore," etc.
During a Q&A, creative director Mateusz Tomaszkiewicz spoke about how giving players agency means allowing for different styles of play.
Rebel Wolves also confirms an active weather system and consequences, like a forge closing permanently if you kill the blacksmith.
The requirements don't account for upscalers or Frame Gen, and players can take advantage of Nvidia DLSS or AMD FSR for performance gains.
The world of Vale Sangora is brimming with things to discover, as you'll destroy soldier camps, embark on quests, and explore haunted sites.
Rebel Wolves' debut title, directed by Konrad Tomaszkiewicz of The Witcher 3 fame, will be available on Xbox Series X/S, PS5, and PC.
The 45-minute event will showcase open-world threats, a new story trailer, and even system requirements for PC players.
Rebel Wolves' Konrad Tomaszkiewicz says the console versions are being sent for certification, and that the team is "quite confident."
In an interview, Konrad Tomaszkiewicz spoke about wanting to create an open-world RPG that also happens offer some new twists.
Rebel Wolves’ debut could not be more attractive as a single-player experience that brings vampiric bloodlust to an experience that is cohesive, consistent, and delightfully immersive.
Traditional aspects of vampire lore like silver, sunlight, and garlic will "work in different ways," said director Konrad Tomaszkiewicz.
Game director Konrad Tomaszkiewicz promises to reveal more "gameplay features, locations, and characters" over the coming months.