"We're seeking to release the most extraordinary title anyone's ever seen in the history of entertainment," says the Take-Two CEO.
According to Bloomberg's Jason Schreier, the firings will lead to long-term effects like morale loss and missed deadlines.
From Sean Murray to Devolver Digital, the internet is reacting to Rockstar's second delay for its highly anticipated open-world epic.
In the wake of GTA 6's delay, its acclaimed 2013 title is allegedly coming to the subscription service for the third time.
"Those of us who remain for now work in fear," they wrote, while denying that the fired employees leaked confidential information.
The Take-Two CEO also spoke about wanting to "give consumers as much certainty as possible" about the new release date.
“We wanted to give Rockstar the appropriate amount of time to polish the title," said Strauss Zelnick regarding the recent delay.
Rockstar apologized for the "additional time," but feels it will allow for the "level of polish you have come to expect and deserve."
The former GTA lead writer also spoke about Dutch being his favourite side character thanks to the voice actor's strong performance.
"This is also a complete attack on workers’ rights and people’s well-being,” said the Independent Workers' Union of Great Britain.
"This was in no way related to people's right to join a union or engage in union activities," said a spokesperson for Rockstar Games.
If Agent Trevor had happened, "We probably wouldn’t have been able to make Red Dead Redemption 2," says the former lead writer.
"Turns out a lot of people doubt you at that moment," says the Rockstar co-founder. "It’s not that fun. I think that was a lot of pressure."
“You needed guns, you needed these larger-than-life characters,” said the former lead writer and Rockstar Games co-founder.
Take-Two Interactive says they were terminated for "gross misconduct, and for no other reason," but didn't go into specifics.
“It’s a Grand Theft Auto. It’s going to be a game about being a criminal, but the way it’s going to be a game changes quite a lot."
"We had so many different versions of this game. We worked on it with so many different teams,” reveals the former Rockstar co-founder.
"You end up with something pretty derivative," said Take-Two's Strauss Zelnick, who also cited concerns with IP protection.
Massive maps, interesting activities, discoveries waiting to be made, and worlds that bring different time periods to life. But between Red Dead Redemption 2, Ghost of Yotei, and Horizon Forbidden Wes...
Former Rockstar lead writer Dan Houser provides some new insight on why the sequel never happened on his watch.