The former GTA lead writer also spoke about Dutch being his favourite side character thanks to the voice actor's strong performance.
"This is also a complete attack on workers’ rights and people’s well-being,” said the Independent Workers' Union of Great Britain.
"This was in no way related to people's right to join a union or engage in union activities," said a spokesperson for Rockstar Games.
If Agent Trevor had happened, "We probably wouldn’t have been able to make Red Dead Redemption 2," says the former lead writer.
"Turns out a lot of people doubt you at that moment," says the Rockstar co-founder. "It’s not that fun. I think that was a lot of pressure."
“You needed guns, you needed these larger-than-life characters,” said the former lead writer and Rockstar Games co-founder.
Take-Two Interactive says they were terminated for "gross misconduct, and for no other reason," but didn't go into specifics.
“It’s a Grand Theft Auto. It’s going to be a game about being a criminal, but the way it’s going to be a game changes quite a lot."
"We had so many different versions of this game. We worked on it with so many different teams,” reveals the former Rockstar co-founder.
"You end up with something pretty derivative," said Take-Two's Strauss Zelnick, who also cited concerns with IP protection.
Massive maps, interesting activities, discoveries waiting to be made, and worlds that bring different time periods to life. But between Red Dead Redemption 2, Ghost of Yotei, and Horizon Forbidden Wes...
Former Rockstar lead writer Dan Houser provides some new insight on why the sequel never happened on his watch.
For the sake of context, Dan Houser has written for every GTA game since GTA: London 1969, as well as Max Payne 3 and RDR and RDR2.
The Grand Theft Auto games have featured funny takes on the real-life sites since the release of Grand Theft Auto 4 back in 2008.
"We try not to pump expectations. Rockstar's whole stock and trade is to have these extraordinary expectations and still beat them."
While the rumored current-gen version still hasn't been announced, the 2018 open-world epic continues to put up solid numbers.
"We’re highly focused on making sure that the experience is great," says Strauss Zelnick, because "consumers have paid a fair price for it."
Circana analyst Mat Piscatella refers to the current market as being like the Wild West, with big games available at different prices.
One of the analysts, Wedbush Securities' Michael Pachter, reiterated his belief that the game will cost $100 when it finally comes out.
Former Rockstar developer Obbe Vermiej talks about how it's already happening, with programmers making up "maybe 10, 15 percent" of teams.