Nate Fox says what you saw in the State of Play was "zoomed in."
Get lost in the world and you can't know what you'll come across.
But details are still sparse on what the partnership really means.
Movie-like duels are part of what Sucker Punch promises to be a hard fought battle.
Creative director Jason Connell calls the game's technical achievements "stunning."
"It's a lot bigger than InFamous: Second Son," says creative director Jason Connell.
New info on exploration and side content also emerges.
LionWing's Bradly Halestorm also discusses whether a cross-gen policy is truly an advantage in the long-term.
The game is about Jin's evolution to a Ghost.
$400 for the console, a special controller, and more.
A smaller number than expected, but strong growth year to year.
A "compelling" lineup of next-gen games will be unveiled in the foreseeable future.
People are hungry for that samurai action.
Sucker Punch's upcoming open world game will have plenty of content on offer.
Possible new details emerge on the rumoured upcoming PS5 events.
According to Sucker Punch, players can die very quickly during combat.
It seems Sony are gearing up to properly lift the lid on their next-gen plans.
Or as Activision likes to call it- next week's patch.
It had to do with trying to show off the level of detail.
Hideki Yasuda is not deterred by recent events.