Watch how Sucker Punch utilizes the console and the DualSense controller to fully immerse players in Atsu's journey of vengeance.
Art director Joanna Wang also spoke about depicting the vast new setting of Hokkaido and how each region has its own personality.
2020's Ghost of Tsushima reportedly had a $60 million budget, meaning Sucker Punch's upcoming sequel could be around the same.
Atsu pensively muses on what it means to be a Ghost before venturing forth to hunt the Yōtei Six in Sucker Punch's sequel.
Atsu continues to showcase her combat prowess with various weapons leading up to the sequel's launch on October 2nd.
Sucker Punch's Nate Fox also confirmed that "both endings" from Ghost of Tsushima are valid since the sequel occurs 300+ years later.
Smash enemies to smithereens with the powerful two-handed blade, one of the new weapon types in Sucker Punch's upcoming sequel.
Atsu's journey for revenge against the Yōtei Six throughout Ezo in 1603 is on track to kick off on October 2nd for PlayStation 5.
Atsu wreaks absolute havoc with a single-handed pistol and two-handed musket when she's not tossing katanas at her enemies.
Fans can look forward to two-player story missions and survival missions for up to four players, similar to Ghost of Tsushima Legends.
The co-operative mode will be free for base game owners and features new survival missions and enemies in a supernatural setting.
Premiering at 11 AM PDT on August 19th, the live showcase will also feature a Clair Obscur: Expedition 33 musical performance.
Charge enemies and stab them in a single fluid motion, use an assisted kick to knock them off high places, and much more.
Ideal for fighting off groups of enemies at once, the kusarigama can also pull enemies from afar for some devastating finishers.
By learning songs in the open world, Atsu's shamisen can guide her to "certain types of things," per co-director Jason Connell.
Whether you're "just ripping through the story" or a "hardcore Platinum chaser," expect a similar playtime with Sucker Punch's latest.
However, the studio is "a one game at a time shop, and right now we are very focused on finishing Ghost of Yōtei," says Nate Fox.
Sucker Punch's Jason Connell assures there will be a wider variety of activities but says the team values the story "so much."
"While we really love Jin Sakai...we wanted to let players experience what it is to be a ghost in Feudal Japan," said co-director Nate Fox.
Sucker Punch's long-awaited sequel looks incredible in recent extensive gameplay. Here's everything new that you need to know.