"It's big" says creative director Alex Hutchinson.
Ubisoft talks about no respawning in its upcoming realistic shooter.
Assassinpalooza.
Ubisoft's Jeffrey Spicer talks about richer effects and character details.
Also Shay's journey to becoming a Templar, if you're interested.
Ubisoft loves that parity.
Ubisoft also believes 60 FPS "doesn't look like the real thing".
William Cruz endeavours to play Ubisoft's next FPS at 17,500 feet.
Developer says resolution choice was made to deliver "the best gameplay experience".
Titular track "Crawl" arrives with new gameplay footage.
Mission difficulty and game economy currently undergoing balancing.
It took 18 months for the developers to finalize the animations.
'They aren't cemented yet.'
Alexandre Amancio feels it wouldn't be fair "to sell the same game but with different levels of experience."
Viva la revolution.
A second closed console beta will instead be out this November.
Play with friends, again and again and again.
Although, I suppose it is best to just wait and watch.
'We're really excited about it.'