Neil Druckmann promises it won't be like The Last of Us.
Skin, muscles and shaders. Everything a healthy character model needs.
So it's gonna have been in the oven for a fair bit of time by the time it releases.
We don't expect much from the big-name players at Gamescom but that doesn't mean there won't be significant developments.
Studio co-president Evan Wells talks about keeping both franchises distinct.
'Uncharted is a completely different kind of franchise.'
The PS4 edition is good for more than just raking in the dough.
The developer is simply focused on what it's doing right now, namely games like Uncharted.
Writing a debuggable and performant multi-core engine is a challenge.
Naughty Dog's work on The Last of Us: Remastered will set the standard for this generation.
Jonathan Cooper talks about the challenges in hair rendering.
Some development updates from Naughty Dog.
The voice of Nathan Drake says the game is "already looking pretty good".
Naughty Dog reveals a few interesting details to GamingBolt.
Developers also reveal a bit about the performance capture process.
Nathan Drake's character model features double the number of polygons of Joel from The Last of Us PS3.
Drake's last bow?