Features art book and previously released DLC.
CEO and Founder Ted Price is "extremely happy with support and commitment" received thus far.
"For us, the bottleneck is the computational power when doing real time," says Dynamixyz CEO Gaspard Breton.
Turtle Rock Studios' multiplayer shooter will benefit from a bigger install base according to Take Two CEO Strauss Zelnick.
Unfortunately, net income is down by half from the previous year's quarter.
Activision Publishing CEO Eric Hirshberg said there would be a few tweaks though.
Eric Hirschberg believes digital consumption and decline of demand on previous gen consoles is to blame.
Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, possible PC version and almost everything under the hood.
Guacamelee strikes gold... again.
And it's only for Japan. Does that break your heart?
Producer Cameron Lee talks about the games' features .
A head to head comparison between the remaster and the Wii version.
The PS4 version is still going strong following Konami's Q1 FY 2015 financial report.
For real this time.
Executive producer Fredrik Rundqvist also talks about the success of the PS4 and Xbox One.
Features 1080p resolution and based on the GameCube remaster from 2002.
Fixes, balances and other changes prepare fans for the upcoming DLC.
Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.
Everything you need to know about NBA LIVE 15.
You will spend a lot of money on this game, it's your Destiny.