"Of course people are scaling down resolution, because the more stuff fits in eSRAM the better performance," explains Shadow Warrior's Lead Engine Programmer, Krzysztof Narkowicz.
Phil Spencer apparently spoke wrongly.
'We want to remove the frustration that was in the first game.'
Two 30 minute gameplay sessions incoming.
This was to allow for a shared online experience.
Producer Lesley Phord-Toy says it will still be challenging though.
'Customers love the device.'
Exclusive features for PS4 and Xbox One leaked; surprisingly, Xbox One features seem to be better.
The transition has been pretty good.
Playground Games' Ralph Fulton says they can be considered "different games inspired by the same ideas".
Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.
Studio GM Karl Magnus-Troedsson says "there's no set rule in place" for the series going annual.
Will reportedly reduce the overall install size and ensure smaller patches in the future.
Microsoft lets the cat out of the bag.
The post processing effects middleware engine hasn't been used for the full game it seems.
Linda, Kelly and Fred could show up to support the Chief.
Yebis's Lead Architect Masaki Kawase talks about taking advantage of the latest consoles.
Now you can try out all the different items without playing for hours at a time.