Exclusive features for PS4 and Xbox One leaked; surprisingly, Xbox One features seem to be better.
The transition has been pretty good.
Playground Games' Ralph Fulton says they can be considered "different games inspired by the same ideas".
Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.
Studio GM Karl Magnus-Troedsson says "there's no set rule in place" for the series going annual.
Will reportedly reduce the overall install size and ensure smaller patches in the future.
Microsoft lets the cat out of the bag.
The post processing effects middleware engine hasn't been used for the full game it seems.
Linda, Kelly and Fred could show up to support the Chief.
Yebis's Lead Architect Masaki Kawase talks about taking advantage of the latest consoles.
Now you can try out all the different items without playing for hours at a time.
Could still be out next year.
But is it larger than the landmass AND oceans?
Extra development time allows Sledgehammer Games to be ahead of last year's iteration.
"The number of processor cores has increased as well, and so has the memory bandwidth," explains Cloakworks' Joe van den Heuvel.
A complete video walkthrough for Worms Battlegrounds.
Ghost tricks.
At least they are not outright denying a potential Xbox One version.