After maintenance on the public test server for The Division, Ubisoft Massive has released patch notes on some of the changes made to the test build of the game.
Survival, for instance, has had enemy health buffed. Level 28 NPCs now have 25 percent more health, level 29 NPCs have 16 percent more and level 30 NPCs have 8 percent more health. In terms of damage, level 28 NPCs now deal 12.5 percent more damage, level 29 NPCs deal 8 percent more and level 30 enemies deal 4 percent more damage.
The Dark Zone has also been adjusted slightly in terms of crafting material drops. Material drop rates have been reduced and crafting High-End weapons now requires Division Tech. Weapon mods that increase magazine size has also been reduced in order to balance players against the Hunters.
Other gameplay changes include the weekly assignment reward’s 30 Phoenix Credits being moved to the weekly assignment’s cache and adding an extra High-End mod to the cache’s reward. Check out the patch notes for more information.
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