The Last of Us Part 2 Remastered Patch Adds Support for PS5 Pro, Fixes Minor Issues

The new Pro mode renders at 1440p and outputs to 4K using PlayStation Spectral Super Resolution, targeting 60 FPS gameplay.

Posted By | On 21st, Oct. 2024

the last of us part 2 remastered

The Last of Us Part 2 Remastered has received a new patch, offering fixes for minor issues but, more importantly, adding support for the PS5 Pro. Performance and Fidelity modes are still available, boasting higher frame rates than on the PS5. However, there’s also a new Pro mode rendering at 1440p and upscaling it to 4K using the PS5 Pro’s PlayStation Spectral Super Resolution.

Its frame rate targets 60 frames per second, though a compatible display is required. As for fixes, they address issues like Trophies not unlocking after save data from the PS4 version and Abby’s torso disappearing when swapping bonus skins. No Return has also received some fixes for issues like the stun bomb not counting towards Stun stats.

Weapon kills performed between stealth kills should also be tracked properly. Check out the full patch notes below. The Last of Us Part 2 Remastered is available for PS5. You can read our review for more details. A port is also allegedly ready for PC, though Sony hasn’t announced a release date.

The Last of Us Part 2 Remastered Patch 1.2.0

PlayStation 5 Pro

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
  • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
  • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*

*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed an issue where some trophies would not unlock after importing PS4 save data
  • Fixed an issue where Abby’s torso could disappear when switching between her bonus skins

Gameplay

  • [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway

No Return

  • Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats
  • Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills
  • Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats

Audio

  • [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning

Accessibility

  • Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
  • [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
  • [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode

Localization

  • Various minor localization fixes across multiple languages

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