The Last Of Us Part 2’s Museum Section Took “Two Solid Years” To Make

A snapshot into the amount of work needed for the blockbuster game.

Posted By | On 07th, Aug. 2020

the last of us part 2

After years of anticipation, The Last of Us Part 2 released last month. With it brought a lot of critical acclaim, but also a lot of polarizing discussion that often brought out tensions between fanbases, as well as critics and developers. But regardless of all that, the game was a blockbuster with a capital B with a staggering amount of work that went into it. It was detailed earlier that over 2,000 developers ultimately worked on the game, but now we get a little behind the scenes look at just how much work went into a single section.

The museum level in the game was one that many remember fondly, largely as it’s the biggest callback to the original game. On a recent episode of  Game Maker’s Toolkit, Level Designer Evan Hill revealed that it took about two full years of work to make that level. He breaks down how it was done, and some of Naughty Dogs process in refining how these things, revealing that some levels in the game were redone up to 25 different times.

“Pretty much two solid years,” says Hill. “Pretty much the big secret for all Naughty Dog level design is just iteration and work. We have some fundamentals but there were some levels in this game that were redone about 25 times.”

Hill also goes in the actual timeline of how the level was crafted, so it’s worth the watch. The Last of Us Part 2 released on the PlayStation 4, and was a big success financially, so thankfully that level of time and craft was rewarded.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Horizon Forbidden West’s PC Launch Pushed it into US Charts for Best-Selling Games of the Week

Horizon Forbidden West’s PC Launch Pushed it into US Charts for Best-Selling Games of the Week

In the week prior to its PC release, the game failed to chart even in the top 100 best-selling games in the US...

World of Warcraft Does Not Use Generative AI – Franchise Director

World of Warcraft Does Not Use Generative AI – Franchise Director

While the studio is exploring the technology, World of Warcraft currently makes no use of generative AI for it...

PO’ed: Definitive Edition is the Next Remaster by Nightdive Studios

PO’ed: Definitive Edition is the Next Remaster by Nightdive Studios

PO'ed: Definitive Edition will feature all the quality-of-life improvements you would expect from a modern Nig...

Discord Will Reward Players for Playing and Streaming Specific Games as Part of New ‘Sponsored Quest’ Program

Discord Will Reward Players for Playing and Streaming Specific Games as Part of New ‘Sponsored Quest’ Program

The gaming-centric social app will allow users to opt out of personalised sponsored content through in-app set...

Content Warning is a New Co-Op Horror Game by the Studio Behind Totally Accurate Battle Simulator, Out Now

Content Warning is a New Co-Op Horror Game by the Studio Behind Totally Accurate Battle Simulator, Out Now

Content Warning takes cues from Lethal Company in how it presents its horror elements in a comedic light.

Dragon’s Dogma 2 Has Sold Over 2.5 Million Units

Dragon’s Dogma 2 Has Sold Over 2.5 Million Units

The newly-released action RPG has got off to a stellar start, while the series' cumulative sales have surpasse...