The Outer Worlds Has the Fallout DNA, But Is Still Something Pretty Distinct – Obsidian

The Outer Worlds developer speaks about similarities with Fallout: New Vegas.

Posted By | On 14th, Aug. 2019

the outer worlds

Since pretty much the day it was announced, Obsidian Entertainment’s upcoming sci-fi RPG The Outer Worlds has drawn comparisons with Fallout on a constant basis. Which makes a lot of sense- the game’s being headed up by the two people who created Fallout, it’s being developed by the team that developed Fallout: New Vegas, it has a similar choice-driven approach, and it’s an RPG/FPS hybrid in terms of its combat.

Obsidian’s Senior Narrative Designer Carrie Patel recently spoke about these similarities in an interview with DualShockers. As per Patel, The Outer Worlds very much has the Fallout DNA – which is something that Obsidian themselves have spoken of before as well – and it’s something that players will be able to pinpoint quite easily- but she also clarifies that there’s more to the game beyond those similarities, and that after all is said and sone, with The Outer Worlds, Obsidian are creating something that is completely new and distinct.

“People will definitely see the DNA of a game like New Vegas in this,” she said. “We have a lot of developers on our team who worked on New Vegas previously. Obviously, Tim and Leonard worked on the original Fallout games. The semi-open worlds, the open approach to completing and achieving quests, the flexible and player-driven storyline, that’s all stuff that you can see in our DNA that also exists in games like New Vegas. But in terms of the IP, we’re definitely creating something new and I think players will recognize The Outer Worlds as something pretty distinct.”

But what exactly is it that separates it from Fallout? As per Patel, The Outer Worlds’ structure, its extensive role playing mechanics, and its build variety are all things that Obsidian have always done, and don’t necessarily harken back to Fallout.

“The general approach to having multiple paths and multiple solutions through content–to accommodating various playstyles, whether it’s accommodating players who build very strong dialogue characters or very stealthy characters, someone who’s very strong in combat–some of that is maybe the inevitable result of having a game with those sort of playstyles enabled,” she said. “In our case, this isn’t an open world in the same style as Fallout, but a semi-open world, first-person RPG with strong FPS elements.

“It’s easy to see those similarities but the things we’ve wanted to apply, which are things we’ve practiced at the studio on a number of our games, are accommodating a variety of player builds, giving the player a sort of blank slate for role-playing so that they can really create the character that they want to experience the world with, and putting them in a position to drive the story and to play the game they’d like to.”

The Outer Worlds is out on October 25th for the PS4, Xbox One, and PC. A Nintendo Switch version of the game was also recently announced.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...