The Quarry Will be 10 Hours Long on Average

Game director Will Byles says an average playthrough of The Quarry should be about 10 hours long- though there'll be plenty of reasons to come back for more.

Posted By | On 02nd, May. 2022

The Quarry

With The Quarry’s promise of a choice-driven narrative horror adventure that serves as a spiritual successor to beloved 2014 title Until Dawn, it’s no surprise that the game is on the radar for a great many people, and as we approach its launch, new details on the game are continuing to emerge.

Recently, for instance, in an interview with SegmentNext, game director Will Byles (who also directed Until Dawn) said that an average playthrough of The Quarry will be about ten hours long- though as you’d expect from a Supermassive-developed game at this point, there will be plenty of reasons to go back for more.

“Depending on the player, a single playthrough of The Quarry can take about ten hours,” Byles said. “The game is also designed to be highly replayable, as we think many will want to go down alternate paths and make different choices. If you’re looking to experience every permutation of the story for The Quarry, you will find yourself playing for a very long time!”

The Quarry is going to have a total of 186 possible endings, and that combined with its additional offerings – such as the new Movie Mode – should certainly make sure that, where content is concerned, the game isn’t found lacking. Thankfully, there isn’t long left until it launches, so we’ll know one way or another soon enough.

The Quarry recently went gold, and will be launching on June 10 for PS5, Xbox Series X/S, PS4, Xbox One, and PC.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Red Dead Redemption 2 Enhanced Version Is Still Coming, Insider Claims

Red Dead Redemption 2 Enhanced Version Is Still Coming, Insider Claims

Release timelines have seemingly changed following the delay of Grand Theft Auto 6, but Rockstar also "does wh...

Former XDefiant Producer Denies the Failed Arena Shooter Started as a Splinter Cell Title

Former XDefiant Producer Denies the Failed Arena Shooter Started as a Splinter Cell Title

"At no time when I was at Ubisoft was the San Francisco team working on Splinter Cell and that project was not...

Escape from Tarkov – PS5 And Xbox Port ‘Under Consideration’ as Devs Tackle Controller Support Challenge

Escape from Tarkov – PS5 And Xbox Port ‘Under Consideration’ as Devs Tackle Controller Support Challenge

"It's a very serious and interesting game design challenge to create comfortable controls," says director Niki...

Where Winds Meet Guide – 15 Best Tips and Tricks

Where Winds Meet Guide – 15 Best Tips and Tricks

This is a game that doesn't really hold your hand, but then again, perhaps discovery is apart of the journey t...

Sacred 2 Remaster Review – Better Back Then Than Now

Sacred 2 Remaster Review – Better Back Then Than Now

Funatics, Nukklear, and SparklingBit fail to recapture the magic of the 2008 original, though not all of this ...

Anno 117: Pax Romana Review – Expand the Empire

Anno 117: Pax Romana Review – Expand the Empire

The latest entry in the Anno franchise goes the furthest back the series has ever been, and here's how well it...