Pure Destruction There is always one feature that stands out during big scenes that is often overlooked but noticeable upon completion: destruction caused through hazardous events. Too many times, we as gamers take notice of firing shots, or throwing items at walls, or boxes, only to see them bounce off and away. Than we come to Uncharted. Worlds of destructible environments brimming for weapons practice await. Driving with Sully through the small village, ransacking pallets, fruit boxes, bushes and so much more defines a sense that may not be instantly noticeable. But when looking back, thinking of that adrenaline pumping escape scene, and saying, “I drove through that and it fell apart rather than just fly off screen.” Intricate moments like those represent talent in the field.
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