Uncharted-Style Single Player Games Wouldn’t Get Approved By Publishers Today, Says Amy Hennig

And this is interfering with storytelling in video games, Hennig adds.

Posted By | On 25th, Feb. 2019

Over the last couple of years, we have seen the narrative that single player games are not viable begin to die out. We have had the large scale success of single player games such as Horizon: Zero Dawn, The Legend of Zelda: Breath of the Wild, God of War, Spider-Man, Resident Evil 2, and Red Dead Redemption 2 turn the whole notion on its head.

However, through all this, we have also seen Fortnite become the most popular game in the world, and EA cancel several Star Wars single player games. That’s because a pitch for a purely single player game, like the original Uncharted on the PlayStation 3 was, does not work in today’s climate anymore, according to Amy Hennig, the creator of the Uncharted franchise, who would eventually leeave Naughty Dog to work with EA on a similar single player Star Wars game- which got cancelled.

Speaking to GameRanx, Hennig noted that a pitch of that nature simply would not be accepted by publishers today. “I’ve said that I don’t think a game like the first Uncharted, even though it was the foundational footprint for that series, would be a viable pitch today,” she said. “The idea of a finite eight-ish-hour experience that has no second modes, no online — the only replayability was the fact that you could unlock cheats and stuff like that. No multiplayer, nothing. That doesn’t fly anymore. Now you have to have a lot of hours of gameplay. Eight would never cut it. Usually some sort of online mode. And of course you see where things are pushing, toward live services and battle royale and games as a service.

”All of those things — I don’t know the word I’m looking for, but they play less nicely with story. They’re less conducive to traditional storytelling. That has a shape and an arc and a destination, an end. A game that is a live service, that continues, does not.”

Hennig’s sentiment, which she has expressed previously, is of course, informed by her time at publishers like EA. Nonetheless, I can only hope that the continued success of so many single player games, as outlined above, will make publishers consider pushing out traditional style single player games in addition to their multiplayer live services going forward, rather than opting for just one over the other.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...