“For Microsoft, it’s hard to tell, because they seem to be ignoring VR a bit this last generation,” says Mind Labyrinth VR Dreams dev.
Virtual reality might be growing slowly, but it’s definitely growing. Well-received titles such as Astro Bot Rescue Mission and high-profile releases like Deracine in recent weeks signify the growing importance of VR, while the success that PlayStation VR itself has been seeing in general is also evidence of the same.
According to Frost Earth Studio’s Andrea Marinelli, head of development on Mind Labyrinth VR Dreams, virtual reality is something she hopes will be more of a focus with next-generation hardware. We recently conducted an interview with Marinelli about the recently released VR title, and when asked about expectations from the next generation of consoles, Marinelli mentioned support for higher resolution VR headsets.
“I hope they’ll be powerful enough to make sure they’ll handle really good higher resolution VR headsets, and most importantly I hope they’ll release a VR bundle with much improved VR inputs,” Marinelli told GamingBolt. “It would be really cool to have inputs made specifically for VR.”
But is VR something that will become more integrated as time moves forward? As per Marinelli, while that seems likely in Sony’s case, with Microsoft, that might not necessarily happen. “For Sony? Probably yes, they’re seeing a growing and potential market. For Microsoft, it’s hard to tell, because they seem to be ignoring VR a bit this last generation.”
Mind Labyrinth VR Dreams is out now on PS4 and PC. Stay tuned for our full interview with Marinelli.