Microsoft announced at E3 that the Xbox 360 would be seeing a brand new “exclusive” in the form of World of Tanks, Wargaming’s excellent free to play title that had already seen great success on PC. But why did Wargaming decide to release the game on consoles in the first place?
CEO Victor Kislyi spoke to The [a]list Daily about the same, stating that, “In North America and the UK, that’s the way people play games. Microsoft and Sony combined have an installed user base of more than 100 million, and those are gamers. They’re not checking email on Xbox or PlayStation. It’s a culture. You have to come to them.
Executive producer and creative director TJ Wagner also chimed in saying that, “The core game has all the depth and complexity that the PC version has. It’s running on the same server versions. The changes we made were all about playing it from ten feet away. Simplifying the UI, navigating it from the controllers, combining the tank upgrades into packages.”
Developed by Wargaming West, World of Tanks will release as a free digital download on the Xbox 360 this summer.
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