Posts By: "GB Staff"
'We now have more physics effects, more cars on tracks'
Executive Producer Yosuke Hayashi on why you should keep an eye out for Yaiba Ninja Gaiden Z.
Lead designer/director of development Wojciech Pazdur gives up the goods.
GamingBolt gets an inside look into the development of Trine 2 Complete Story on the PlayStation 4.
A complete video walkthrough for Call of Duty Ghosts.
'It's not who I am underneath, but what I do that defines me.'
Its that time again, folks!
The ex A.I. lead on ‘Uncharted’ and ‘Medal of Honor European Assault’ talks about Puzzle Knights.
And a bit about next gen versions of the open world role playing game.
Written by Nick Padgett, Developer of Irritum. Hello readers of GamingBolt! My name is Nick Padgett, and I... Read More
The event will take place across seven locations.
New details for the PlayStation 4 launch game.
7 of the best facial animation engines out there.
Our first look at Assassin's Creed 4: Black Flag.
This game sure looks shiny.
Sony are indeed putting their best foot forward.
What features to keep and what to let go off?
Jack Edwards takes a critical look at Aliens Colonial Marines.
It all depends on the balance.
Get a exclusive look in to the development process behind 'Goodbye Deponia'.