Our initial analysis of Ghost Games' latest effort with Need for Speed on PS4 and Xbox One.
Our initial analysis of Assassin's Creed Syndicate suggests a better performance than Unity on PS4 and Xbox One.
We take a brief look at Transformers Devastation across current gen consoles and PC.
Despite rendering resolutions woes, Battlefront's performance on PS4 and Xbox One is rock solid.
Our initial impressions about the PS4 and Xbox One versions of The Witcher 3: Wild Hunt.
Project CARS is a fantastic racing game but does it have the weather effects to beat DriveClub?
GamingBolt's Bill Smith takes a look at the PS4 and Xbox One versions of Wolfenstein: The Old Blood.
The lack of AF in certain PS4 games is disappointing but the trend seems to be ending.
We highly recommend patch 1.03 for every Bloodborne player out there.
We test the new feature across eight different games.
Overflowing with potential.
DirectX 12 allows developers to have more control on how they manage their resources, but this also means that they have to do a lot of work upfront.
DirectX 12 has a set of exciting features lined up which could change PC and possibly Xbox One games development in a big way.
Our initial analysis of Resident Evil: Revelations 2 on PS4 and Xbox One.
If you are a fan of cinematic games, The Order: 1886 won't let you down.
Our initial analysis suggests that both console versions are running at a solid 30 frames per second.
Our analysis of the beta version of Battlefield Hardline reveals that it's not pushing hard enough on consoles.
GamingBolt's Bill Smith on why you should reserve judgment on The Order: 1886.
Our initial analysis of the console versions.
Read our final verdict on the PS4 and Xbox One versions of Saints Row IV: Re-Elected.